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qendl

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Everything posted by qendl

  1. Same bug from previous version. When using shift+drag to draw straight lines with Pixel brushes, unwanted lines connecting from the end of the previous stroke are inserted. Designer and Photo. designer bug.afdesign photo bug.afphoto
  2. First image shows a single pixel layer on gray rectangle background with no blur. Second picture shows exact same project with Gaussian blur added via fx on the pixel layer. As you can see, glitchy vertical banding appears.
  3. New version re-written blend modes produce glitchy results in a lot of situations for me. Didn't experience this in the previous version. The new version seems to have replaced the old version on my computer. Is there a way I can get the old version and is it possible to have both versions on the same machine simultaneously?
  4. I'm on mac so I had to get the apps on the app store. Might have a backup of the old version in my backup drive. The new version replaced the old version without alerting me when I installed it, so I don't know if it's possible for both apps to be on the same machine at once. I don't mind if any of my new documents aren't openable, I just want a version of the app that doesn't have the huge, app breaking bugs that 1.7 has.
  5. Also experiencing this in 1.7 beta on mac
  6. Just tried it and got the same result still. Also tried getting rid of all selections before drawing a new line. Also, the initial stroke, before I've done anything else in the document, also gets a random line connected to its origin.
  7. In the attached image the diagonal strokes connected to the straight strokes appear when I draw a straight line with the pixel tool. it happens with the brush tool as well. The same bug occurs in both Photo and Designer (in pixel persona).
  8. Still having the same problem in Designer 1.7 beta. Now the unwanted lines are always connected to the end of the last line drawn.
  9. Was wondering about the exact same issue. Why does it work like this?
  10. When I duplicate a layer, the new layer appears in front of the old one. Is there a way to set layers created through duplication to appear behind the original layer? I tried Layer>Insertion>Behind but it didn't change anything.
  11. I do a lot of stuff using power duplicate on semi-transparent layers to make repeated outlines appearing to move back into or forward out of the image. Sometimes it would just be much easier if I could duplicate behind.
  12. I figured out an easy way. You can merge visible, getting the shape with the right colors and the background as an image. Then you can take the original shape, use the "color overlay" effect to turn it solid black, rasterize that, and use that as a mask on the merge visible image. Thanks for the replies Bri-toon.
  13. In pic 1 the "star" shape gets its rainbow colors from the interaction of the group's blend mode being set to passthrough and the embedded recolor adjustment layer's blend mode being set to negation. If I select the entire star group and choose rasterize the result is pic 2 - as you can see the colors created by the blending aren't preserved. I want to be able to take shapes with colors I create this way and rasterize them so I can place them on new backgrounds with the colors intact. Is there a way to do this? Thanks for any info, I run up against this a lot.
  14. Right you can do that but the point is to rasterize only the foreground shape so that you can impose it over other images without having to do a really really detailed mask.
  15. Here's the project file. It's a big file because the main image of the texture is huge but you can replicate the problem easily. In the second project file I've replicated the issue just using simple shapes in the following way: Make a background layer with a color, make a square with a colored fill, change the blend mode of the square layer to any mode that substantially changes the color, then duplicate that square (so your two squares are overlapping, both with blend modes that are substantially modifying the color), then group the squares. Now select the group and choose rasterize. The rasterized image of the square will not retain the colors that resulted from the blend modes blending with the background. Changing the blend mode of the rasterized image to the same blend mode that was producing the colors before rasterization will also not replicate the same color, and even if it did, this wouldn't be possible for colors that were achieved by using multiple blend modes on different layers before rasterizing. example.afphoto example 1.afphoto
  16. Thanks Gabe, I'll try that
  17. When I render this project with the slice tool, or "merge visible" all the layers, some of the Gaussian Blur FX and the Recolor adjustment layer, and the mask on the Posterize adjustment layer seem to not be included in the render. Pic 1 is a screenshot of the image with all the fx/adjustments/mask working. Pic 2 is what I get when I render. Pic 3 is a render of a layer I created with merge visible - it appears that the posterize mask and the recolor adjustment are working in this one but the blur fx aren't. filterlab.afphoto
  18. Is there a way to feather the edges of an object or pixel layer in Designer or Photo yet? I just want to, for example. fade the edges of a triangle in a way that follows the shape of the traingle. The only option I'm currently aware of is the limited options using the gradient tool/masking in photo or the transparency tool in Designer, which both only let you do a straight, radial, or conical gradient rather than feathering according to the edges of your object. This seems like a really simple thing? Is it not in the program or am I just missing it?
  19. Oh, just realized you can enter larger values manually into the radius field. Still the fill problem remains. Thanks.
  20. Blur is an ok workaround for some cases but the radius is limited and it blurs the entire object so if there's something on the fill that you don't want blurred you have to do all sorts of extra steps duplicating and carefully adjusting things and making a stroke object or something so you can just to get a seamless transition to a blurry outline that can only be 100 pixels at most.
  21. I've been using Grease pencil in Blender 2.8 and the sculpting tools for the 2D lines/fills are just amazing. There are tools for thickening/thinning lines, smoothing/noise-ing lines, pinching, pushing and pulling in intuitive ways, etc., that can all be applied via a brush-like interface. If it was possible to implement something like that for the curves in Designer it would be fantastic.
  22. Hi, I'm having the same problem while trying to export the attached file here to png. Tried exporting to jpeg and the same thing happened. I was trying to export using slice1 in the project. I've had this error before and I'm not sure what actions lead to it. I'm on Mac OS 10.9.5. sycr_blocks.afphoto
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