qendl
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Freid reacted to a post in a topic: Blender Grease Pencil style "sculpting" deformation tools for vector curves
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Would love a vector brush that allows you to draw like a calligraphy parallel pen. Want be able to stroke a pen-tool curve with a static shape to create caligraphic lines. An editable dynamics curve for rotation would be an added bonus. Discussed in more detail this thread: This video shows what I'm talking about implemented in Illustrator (drawing starts at 2:18):
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I've been trying to achieve something that seems like it should be simple but I can't make it work. I want a brush that works like a calligraphy parallel pen - the brush tip is basically a 45 degree angled line that's always oriented the same direction regardless of which direction the path of the stroke goes. It would be even cooler if I could adjust the rotation of the brush as a dynamics-curve but I can't even get the basic idea to work so I haven't thought about that yet. I've been trying to get it to work in either Designer (preferably) or Photo but I can't get it in either. I can make something approximately right with a "square" brush in Photo but it can only be used as a raster brush and can't be applied as a stroke to a curve. I'm on pretty old versions of both programs so there may be new features I'm not aware of. Here's an example of someone doing exactly what I want in Illustrator (starts drawing at 2:18). Notice that no matter which direction his stroke is in the brush stamps the shape in the same orientation so drawing straight down yields a thick line with a tilted end, while drawing SW to NE yields a narrow line: I've tried using a 45 degree tilted thin rectangle as a "textured image brush" and a "textured intensity brush" in Designer but both brushes stretch, distort, or rotate the image in weird ways. I just want a brush that stamps the same shape in the same rotation continuously to form a line regardless of stroke direction. Surely it must be possible. Thanks for your help everyone.
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I'm on mac so I had to get the apps on the app store. Might have a backup of the old version in my backup drive. The new version replaced the old version without alerting me when I installed it, so I don't know if it's possible for both apps to be on the same machine at once. I don't mind if any of my new documents aren't openable, I just want a version of the app that doesn't have the huge, app breaking bugs that 1.7 has.
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First image shows a single pixel layer on gray rectangle background with no blur. Second picture shows exact same project with Gaussian blur added via fx on the pixel layer. As you can see, glitchy vertical banding appears.
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New version re-written blend modes produce glitchy results in a lot of situations for me. Didn't experience this in the previous version. The new version seems to have replaced the old version on my computer. Is there a way I can get the old version and is it possible to have both versions on the same machine simultaneously?
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Was wondering about the exact same issue. Why does it work like this?
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qendl reacted to a post in a topic: Stretch Selection
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John Rostron reacted to a post in a topic: Duplicate new layer behind instead of in front? (In both Photo and Designer)
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qendl reacted to a post in a topic: Duplicate new layer behind instead of in front? (In both Photo and Designer)
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Bri-Toon reacted to a post in a topic: Rasterize layer while preserving colors created by blending with lower layers?
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Patrick C reacted to a post in a topic: Rasterize layer while preserving colors created by blending with lower layers?
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I figured out an easy way. You can merge visible, getting the shape with the right colors and the background as an image. Then you can take the original shape, use the "color overlay" effect to turn it solid black, rasterize that, and use that as a mask on the merge visible image. Thanks for the replies Bri-toon.