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qendl

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About qendl

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  1. Was wondering about the exact same issue. Why does it work like this?
  2. In the attached image the diagonal strokes connected to the straight strokes appear when I draw a straight line with the pixel tool. it happens with the brush tool as well. The same bug occurs in both Photo and Designer (in pixel persona).
  3. I do a lot of stuff using power duplicate on semi-transparent layers to make repeated outlines appearing to move back into or forward out of the image. Sometimes it would just be much easier if I could duplicate behind.
  4. When I duplicate a layer, the new layer appears in front of the old one. Is there a way to set layers created through duplication to appear behind the original layer? I tried Layer>Insertion>Behind but it didn't change anything.
  5. I figured out an easy way. You can merge visible, getting the shape with the right colors and the background as an image. Then you can take the original shape, use the "color overlay" effect to turn it solid black, rasterize that, and use that as a mask on the merge visible image. Thanks for the replies Bri-toon.
  6. Right you can do that but the point is to rasterize only the foreground shape so that you can impose it over other images without having to do a really really detailed mask.
  7. Here's the project file. It's a big file because the main image of the texture is huge but you can replicate the problem easily. In the second project file I've replicated the issue just using simple shapes in the following way: Make a background layer with a color, make a square with a colored fill, change the blend mode of the square layer to any mode that substantially changes the color, then duplicate that square (so your two squares are overlapping, both with blend modes that are substantially modifying the color), then group the squares. Now select the group and choose rasterize. The rasterized image of the square will not retain the colors that resulted from the blend modes blending with the background. Changing the blend mode of the rasterized image to the same blend mode that was producing the colors before rasterization will also not replicate the same color, and even if it did, this wouldn't be possible for colors that were achieved by using multiple blend modes on different layers before rasterizing. example.afphoto example 1.afphoto
  8. In pic 1 the "star" shape gets its rainbow colors from the interaction of the group's blend mode being set to passthrough and the embedded recolor adjustment layer's blend mode being set to negation. If I select the entire star group and choose rasterize the result is pic 2 - as you can see the colors created by the blending aren't preserved. I want to be able to take shapes with colors I create this way and rasterize them so I can place them on new backgrounds with the colors intact. Is there a way to do this? Thanks for any info, I run up against this a lot.
  9. Thanks Gabe, I'll try that
  10. When I render this project with the slice tool, or "merge visible" all the layers, some of the Gaussian Blur FX and the Recolor adjustment layer, and the mask on the Posterize adjustment layer seem to not be included in the render. Pic 1 is a screenshot of the image with all the fx/adjustments/mask working. Pic 2 is what I get when I render. Pic 3 is a render of a layer I created with merge visible - it appears that the posterize mask and the recolor adjustment are working in this one but the blur fx aren't. filterlab.afphoto
  11. Oh, just realized you can enter larger values manually into the radius field. Still the fill problem remains. Thanks.
  12. Blur is an ok workaround for some cases but the radius is limited and it blurs the entire object so if there's something on the fill that you don't want blurred you have to do all sorts of extra steps duplicating and carefully adjusting things and making a stroke object or something so you can just to get a seamless transition to a blurry outline that can only be 100 pixels at most.
  13. Is there a way to feather the edges of an object or pixel layer in Designer or Photo yet? I just want to, for example. fade the edges of a triangle in a way that follows the shape of the traingle. The only option I'm currently aware of is the limited options using the gradient tool/masking in photo or the transparency tool in Designer, which both only let you do a straight, radial, or conical gradient rather than feathering according to the edges of your object. This seems like a really simple thing? Is it not in the program or am I just missing it?
  14. I've been using Grease pencil in Blender 2.8 and the sculpting tools for the 2D lines/fills are just amazing. There are tools for thickening/thinning lines, smoothing/noise-ing lines, pinching, pushing and pulling in intuitive ways, etc., that can all be applied via a brush-like interface. If it was possible to implement something like that for the curves in Designer it would be fantastic.
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