Jump to content
You must now use your email address to sign in [click for more info] ×

Generic Patriot

Members
  • Posts

    4
  • Joined

  • Last visited

  1. Hello, I would be very appreciative if native support for non-square pixels were added. Yes, I am aware of the transform tab hack discussed in the link, but I find it kind of kludgy, as it often means that you are working at a canvas resolution greater than is necessary with the duplicate pixels to display the whole image. Is it possible for a native display of non-square pixels? This would be very useful in editing certain anamorphic video format frames, as well as pre-touch-up for image sonification, in which I am working in extreme aspect ratios of 1000:1 or greater.
  2. OK. I guess I used "just" in terms of being a sequence of simple clicks, relative to more complicated and time consuming things like cloning, retouching, relighting and painting. I guess you do have a point in that Rasterize to mask is a destructive action, however, in spirit, but not tecnicality, this procedure is non destructive. Rasterize to mask is destructive in the sense that the tonal range that is being selected to be masked is frozen, but the actual painting that is the dodge and burn is non destructive as it is on a separate overlay blend layer from the picture, that can be erased and repainted different colors or tones, and the opacity can be raised and lowered. Definitely more non destructive than dodging and burning directly onto the original image, or having to duplicate it. Also, doing a bilateral blur on the mask with a high radius and a threshold of about 20-30, to blur the fine details but preserve contrasty edges on the mask is helpful to preserve details if you are very aggressively lifting shadows or lowering highlights (lowering contrast) in the dodge/burn you are applying. This is only worthwhile with extreme dodge . burning that for HDR/ lifting shadows or lowering highlights , however. Anyway, here's a video I made using this technique for quick manual deep shadows lifting / subtle hdr look, no audio.
  3. Just create a luminosity mask for a painted overlay blend layer. Duplicate the image, use curves to bring the manipulation desired tonal range to white, and the manipulation undesired range to black, and rasterize to mask, giving you much more fine control and non-destructiveness than a generic shadows mid tones highlights dodge/burn toggle.
  4. This is a very basic request that should in theory be very easy to implement, but I would like the ability to export a completely uncompressed tiff file from Affinity Photo. I am aware that the data compression used in tiff files in Photo mathematically lossless, however, there are scenarios in which even this lossless reduction in redundancy can be undesirable, in cpu processing demands of doing this compression for when the file is intermediary or storage constraints are neglidgeable, preserving backwards compatibility with very old programs, or in my specific case, using images as a source for wavetable synthesis, or general image data sonification effects. Yes, there are workarounds, like file converter utilities, but giving user control on whether or not lossless tiff compression is used would be so much simpler, something I've encountered in pretty much all raw / raster image editors I've used.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.