
kirk23
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Posts posted by kirk23
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6 hours ago, carl123 said:
Arrange > Align Left
Arrange > Align Topit's not exactly what i need . i need a copy be in bleed area outside doc frame. like when you have first symbol in top left corner and second symbol shifted in X direction to what spreadwidth value is
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Or rather have it fully transparent?
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Well. it does work of a sort but making states much more complicated .
PS. actually i was too quick to decide. The newly added to a group objects keep staying in that group state but they also stay in other groups now. I am totally lost now. Wonder what that update button really update? In Photoshop its simple like 2x2
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I want to make a macro that shift symbols to image corners doing exactly same shift the image size in x/y is . Does it possible somehow?
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layer states remember only layers existed when you create the state initially , and update button doesn't make them include later layers into same "state" like photoshop does.
Queryes save only layer with same tag but you can't have two tags on same layer so no way to add same layer in diffrent queryes"
So what might be a trick? I need it exactly how it works in Photoshop + a way to export them in separate files .
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So why I am paying 20 a month for chatGPT 4.5 "advanced reasoning" . Feels better than free one . Or is it just self persuasion and a mind trick ?
Sometimes it sounds like it has a better idea of how things should work than my initial one.
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Well, with scripts writing AI is at least doing exactly what you you need it to do contrary to image generation AI which always does something partly blurry and never what you wanted exactly. Just useless fancy pictures in same recognizable styles. AI material textures are so ugly an unusable for instance.
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So it could vary . both in stretch and repeat mode . I mean those red dotted lines in brush dialog. could we have more spans . At least 5 maybe. And a seed value . So if same seed we could replace the stroke to another one with same pictures order With an option to stay perfectly deformed along the spline or scattered with offset. I think Serif had something like this before.
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I just hope chat GPT would be ok with Affinity scripts. It's what made Blender so easy to use recently and so much ahead of paid software. Almost everything Chat writes for Blender works . It can modify the software way beyond default capabilities. I actually half way on modifying Blender to a "perfect" 2d raster/vector hybrid. Like Expression once promised. With cryptomatte support and all other things we asking here for years.
But when I try Chat to write something for Adobe or 3d max and it never works. Other day I asked chat to write me a simple frequency separation tool in Affinity style for Phtoshop + a few extra things like specific kinds of blurs. It couldn't . I had to do the action manually. But python + pillow +a few other image tools and Chat GPT does wonders. It wrote me all possible freq separation types ever existed found from some obscure research publications , some working slow as hell . A one separating vertically looking details from horizontal I am still not sure I understand how it works.
I very much hope there will be a mechanism to assess pixel and vector layers data to some quick data save to process them with GPT made Python scripts and bring back . Maybe by saving super quick uncompressed tiffs or RAW in temp folder and then read back . That approach works with Photoshop for me.
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A button that would do locked symbol containers of every layer and place them with document size shifts all around the document frame. Invisible in the layer stack pane. I did such setup manually and it sort of works but even as a batch it create so messed up layer stack I constantly break it accidentally and could hardly figure out a thing. Please let it be just a one button option for preview and painting. Photoshop has a nice one bit doesn't work with deformers and I don't need it to tile forever , just 8 quads around . it's perfectly enough to get an idea how it would look repeating . Lets have better one.
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It's a tedious task when you need to do a collage and need to adapt colors of new layer to average colors of surrounding pixels. Photoshop does auto-blend but only in RGB mode and quite frankly I don't like how it does it. An old and ancient way is to do it through frequency separation. You blur background and use it as low frequency part for top layer.
Pretty sure it's not that much calculation expensive procedure and could work as live filter doing so on all of RGBA , yes including alpha as an option.
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Again, people use Cmyk not only for printing . it's a data storage format where all channels always synced whatever geometry distortion/ lens projection you apply . All at once . I couldn't care less about printing for example, and often about colors and color profiles too when I use it. Yet I have been using it for years. it's just a convenience feature.
Doing only 8-bit pushes me away , toward Photoshop, which lacks certain cool features we have here. In fact I'd like 32 bit cmyk even more . Would allow to pack twice more channels, before and after comma in pixel values.
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What I wanted to say is both Photoshop puppet warp as well as APhoto one are not very convenient and precise , not for facial animation for example vs something like 3Dmax or Blender. Nor for barrel or fish eye distortion compensation either where you do gazillion of those control dots and they still do it wrong in some corners because you have no access to how mesh deformation influenced / no proper weight distribution .
I am just saying we could have perfectly same approach with auto or manual weight control on the mesh by a brush and curve instead of just dots. In 3d max it's super easy since you can directly use a spline as a deform-able bone . In Blender it spline IK on top of bone chain or geometry nodes .
Another thing it needs to be live non destructive filter. Going Aphoto or Photoshop after any 3d software and any deformation feels like useless toys. Even Affinity mesh deform itself. Why we cant select several mesh nodes and rotate or scale them around some point. or why we can't align them in a perfect line or distribute in certain order ? All this easily doable even in Blender.
Perhaps it would be easier to just have a sort of addon for Blender to quickly bring background and active layer to from affinity to blender and do all the image deformation there . A button in affinity photo that export blend file with already embedded images: active layer and whats behind it and some ready-made setup to deform and then an addone in blender to render the result back to APHoto? Could be sort of pseudo non-destructive with sidecar .blend files.
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Mesh deform is nice but not very convenient really. I deform images in 3d soft using curves or bone chains and an automatic weight applied to an image mesh . But it's too time consuming to setup and render/bake even with chat GPT made python scripts.
Would be nice to have similar approach in Affinity photo where we could draw a few vector curves on top of a pixel layer and using those curves as bones with adjustable weight distance deform the image in similar manner mesh deform does. I assume it would be much easier to do in 2d rather than in 3d. Like puppet wrap in Photoshop but much more convenient and easier to control.
Would be nice tool to make faces a bit of smiling expression. A silhouettes tweaks etc.
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People use CMYK not only for printing . It's used in various scientific and CG purposes. Multichannel format in Photoshop is useless for example and people do use cmyk instead . And having it only in 8bit with ugly banding makes it useless for anything but printing. It exists in Photoshop for a purpose , not just like useless adornment . And I believe it requires just a minor code touch, not a big project.
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We have that auto-blend option in photoshop . It' inconvenient as hell to really use there but an Idea is great. Would love it work as live filter . A layer that would blend in into background smoothly while you move it around. Or do it Photoshop way please. It's basically a frequency separation beneath .Just to troublesome to do manually all the time.
Patch tool working with mesh or curve deform would be great too
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We can have it Photoshop but in Affinity its only 8 bit . Please make it supporting 16 bit too
- Bound by Beans and Snapseed
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I sometimes see grayed out option in right click menu and couldn't figure out how can I do it?
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From my experience you need to hit "trim and rasterize" , then you can copy only whats in selecting frame.
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So a tga file would show it's true background color not black where alpha is 0? I know I can save it with actual color with alpha 0.001 still less than 1 in 255 8bit scale bat when i open such file again it's still perfectly black background there when switch off alpha. It's very annoying since we use RGBA tgas to pack unrelated images.
Could we have an option to have it working same way as in Photoshop?
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There were rumors or perhaps just a kind of users wishing that Serif wold do materoal/texture painting veersion of their soft.
Would be nice to just have a version of 16bit per pixel RGBA+ XY normals (Z can be reconstructed)+ roughness + height . Basically RGBAXYRH 8 channels 16bit mode and brush dabs supporting same 8 channels . Would in-painting and patch brush work across all those channels to hide seams I would be super happy.
All current material creation tools are too complicated and lack the convenience of regular image editing software. All of them lack simple pixel snap so you have to work in doubled resolution at least to keep crisp details.
Supporting this 8 channels mode would bring new crowd from gamedev . Don't even need any 3d preview/ window really .
It sort of works even now but require to many extra troubles keeping all the channels in sync.
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Needs to a part of a brush design with ability to detach from a brush stroke and turn into symbols. With option to use many diffrent of them including bitmap objects , alternating and offsetting both along and perpendicular to the curve and be deformed by the cure.
Is there a way to change transparency of "Bleed" erea in Designer?
in Feedback for the Affinity V2 Suite of Products
Posted
Thanks for the hint, Alfred. Looks like artboard works to some extent . If artboard layer would stay bellow. But it doesn't once you move something
I need something like pattern preview in PSHop or Krita.