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chiddekel

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Everything posted by chiddekel

  1. GCC on Fedora ...... Target: x86_64-redhat-linux // 64-bit target codes Thread model: posix GCC on Mac OS X ...... Target: x86_64-apple-darwin 14.5.0 // 64-bit target codes Thread model: posix Opengl https://www.khronos.org/opengl/wiki/Getting_Started :] Basically it's mean - they have trouble :] To configure build machine for Fedora Workstation 28 and or Ubuntu. That whay they say will not have plans to make such build from existing code base - even that code is posix compatible :]
  2. Rather this could be - there completely missing the point. The employees of Serif (Europe) Ltd - have no plans to develop and sell versions of the Affinity apps work on Ubuntu and or Fedora Workstation 28. What does this mean? It's can mean: 1. Ability to replace default compilator of Microsoft Visual Studio Code to GCC/LLVM 2. Set GCC/LLVM target platform switch between Mac(Win)Lin 3.Look for gcc c++ standard version GCC Versions The various GCC versions are: GCC version 1 (1987): Initial version that support C. GCC version 2 (1992): supports C++. GCC version 3 (2001): incorporating ECGS (Experimental GNU Compiler System), with improve optimization. GCC version 4 (2005): GCC version 5 (2015): GCC Version 6 (2016): GCC Version 7 (2017): C++ Standard Support There are various C++ standards: C++98 C++11 (aka C++0x) C++14 (aka C++1y) C++17 (aka C++1z) C++2a (next planned standard in 2020) The default mode is C++98 for GCC versions prior to 6.1, and C++14 for GCC 6.1 and above. You can use command-line flag -std to explicitly specify the C++ standard. For example, -std=c++98, or -std=gnu++98 (C++98 with GNU extensions) -std=c++11, or -std=gnu++11 (C++11 with GNU extensions) -std=c++14, or -std=gnu++14 (C++14 with GNU extensions), default mode for GCC 6.1 and above. -std=c++17, or -std=gnu++17 (C++17 with GNU extensions), experimental. -std=c++2a, or -std=gnu++2a (C++2a with GNU extensions), experimental. 1.2 Installing GCC on Unixes GNU Toolchain, including GCC, is included in all Unixes. It is the standard compiler for most Unix-like operating systems.gcc -v Open a Terminal, and enter "gcc --v". $ gcc -v ...... Target: x86_64-redhat-linux Thread model: posix 1.3 Installing GCC on Mac OS X Open a Terminal, and enter "gcc --version". If gcc is not installed, the system will prompt you to install gcc. $ gcc --version ...... Target: x86_64-apple-darwin14.5.0 // 64-bit target codes Thread model: posix
  3. LOL - Adobe has Unix version of his product for corporation, none avaimble on public only for biggest :]
  4. The same case - What Serif company think about users. Linux it is also Pro user - Red Hat, Centros, Fedora workstation. This name are now brands in it world.
  5. Just in Case work on Linux Valve platform - which has guide how to make and serve application on this store it's opportunity for take more Income.
  6. Linux user make own extensions ¦] http://registry.gimp.org/glossary/b This is biussnes - sell Affinity product on Valve steam software shop. Today we have growing base of tools and technology from Microsoft that run on any platform. Office 360, typescript, visual studio code, dot net core 2.1, azure for Linux, etc, etc. Today even, with llvm - is possible compile an C++ app... To js http://kripken.github.io/emscripten-site/
  7. This is rock solid llvm compiler, generating Intermediate code, run by Cling interpreter. Cling - the C++ interpreter - it's part root CERN framework and like python, can be use for rapid Affinity product development.
  8. Extra feature Based up on Steam Client VR - https://github.com/ValveSoftware/openvr Steam for Linux - https://github.com/ValveSoftware/steam-for-linux Steam Runtime - https://github.com/ValveSoftware/steam-runtime And last but not least, DRM - https://partner.steamgames.com/doc/features/drm
  9. Hey - Linux + Steam OS + Valve experience. Video - Steam Dev Days 2014 - Getting Started with Linux Game Development Video - Steam Dev Days 2014 - Getting Started Debugging on Linux Recent (2018.05.28) Documentation of Steamworks (SDK) for Linux.
  10. No, if look in a proper way. Ubuntu version can by ship within *.appimage executable. So we have one code base into 3 different system Mac Os (XNU), Windows (NT), Ubuntu (Linux). So it's logical we looking for a library's that can provide untouched code base of Affinity Photo to run on Ubuntu. @developer - contact with me on private and tell what library is used on windows and mac - and research for equivalents of it Of course with a confidentiality clause. I make it a Free of charge.
  11. HI @all. I am a developer. To resolve this issue referenced to Ubuntu version it's put `All the pieces` together. A common mistake it's how to adjust existing code into library avambile to Ubuntu. The right way it's which library is necessary to run our code on Ubuntu. When we have the library, the next big question how to provide single file executable. The common solution its use *.deb files for app and *.deb files for the library - which it's a lite bit annoying. The excellent solution *.appimage it generates one executable *.appimage files with all dependency of application, so you don't depend on system library. Quote for an appimage site about itself: `Download an application, make it executable, and run! No need to install. No system libraries or system preferences are altered. Can also run in a sandbox like Firejail.` I can help resolve the issue, by finding an equivalent of library's use on Mac Os version. Question to developers - so which of library's, is used for mac os version?
  12. HI @all. I am a developer. To resolve this issue referenced to Ubuntu version it's put `All the pieces` together. A common mistake it's how to adjust existing code into library avambile to Ubuntu. The right way it's which library is necessary to run our code on Ubuntu. When we have the library, the next big question how to provide single file executable. The common solution its use *.deb files for app and *.deb files for the library - which it's a lite bit annoying. The excellent solution *.appimage it generates one executable *.appimage files with all dependency of application, so you don't depend on system library. Quote for an appimage site about itself: `Download an application, make it executable, and run! No need to install. No system libraries or system preferences are altered. Can also run in a sandbox like Firejail.` I can help resolve the issue, by finding an equivalent of library's use on Mac Os version. Question to developers - so which of library's, is used for mac os version?
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