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  1. Any news on 9-slice scaling? For HTML generation it can be done with a border-image css property.
  2. This approach (encapsulated, closed) does not work in 2018 for any type of software, from my perspective. When you build a pipeline and automate some things you have to know all known bugs and know workarounds till they are fixed. For example, we a gamedev company and we build content-heavy social and mobile games. Hundreds of graphical assets done monthly by a big distributed team. Our assets export and integration is continuous and automated. If something breaks we need to know "what and where" to be able to perform a workaround and educate our employees about that immediately. Even Adobe got it :))) https://feedback.photoshop.com/photoshop_family/categories/photoshop_family_photoshop?topic-list[settings][type]=problem
  3. Hi there! Any progress on this? By the way maybe its a good idea to organize some public bug-tracker? GitHub for example. There are already plenty of repositories with extensions and utilities for your product. https://github.com/search?utf8=✓&q=affinity+designer&type= Your community loves you and willing to help!
  4. And when it will be fixed?For us, it's a high-priority bug which makes your product unusable.
  5. Shape strokes anialiasing is terrible and buggy. There is even a gaps between stroke and fill. Also setting stroke to the "center" is not an option for transparent shapes This makes your product completely unusable by any UI designer. And i'd like to ask an urgent hotfix or refund.
  6. It is really sad the AfD do not support raster 9-slice scaling :( I can say for sure that games market is almost 3 times larger than apps & online services. Our total audience recently surpassed 180 000 000 players around the globe. The thing is that we are all here know how to make proper tooling for a project and how to do efficient graphics programming. As a result, many studios have its own proprietary software for the desired production pipeline even if "the pipeline" is pretty common(hehe). It's a really huge niche that you can take over just with a couple specialized features like "9-slice scaling for Symbols & raster elements" the other really cool way you can go - make Affinity Designer - extensible, like Unity so each studio could use it as a platform.
  7. Hi there! I'm a UI designer in a mobile games development company. We use Unity and NGUI as our UI framework. All UI elements are sprites even if it is simple square. Pretty all elements created to be 9-Sliced (when you scale a sprite - its corners do not scale). This functionality is essential for all UI frameworks (even HTML) Here is a video example. Youtube link in case forum bugs (https://www.youtube.com/watch?v=8mhKJZVd58E) Here is a thread in Photoshop Community on this topic https://feedback.photoshop.com/photoshop_family/topics/add_9_slice_scaling_in_photoshop_cs6 Do you have this feature? I can say for sure if you do - I will immediately switch from PS to AfD. Our team workflow is (example names used): 1. Design an element and give it appropriate name (http://service.crazypanda.ru/v/clip2net/V/v/aNCQ1yj6tg.png) 2. Convert an element to a Smart Object and drop it into appropriate Creative Cloud Library (Atlas_Panels) so all teammates could use it. (http://service.crazypanda.ru/v/clip2net/x/f/5ZzKG4sNJB.png) 3. Place this Cloud Smart Object into a special Atlas_Panels.psd document and give a layer name a ".png" suffix. (http://service.crazypanda.ru/v/clip2net/S/e/m8DTluWUiv.png) 4. This PSD document continuously exports all assets into Perforce folder (http://service.crazypanda.ru/v/clip2net/T/0/lsCO6FBzgg.png) 5. Another designer uses an element from the Library and it is 100% the latest version! This workflow is really good. BUT! If you have Icons atlas - it is ok. If you have Art atlas it is ok as well. But if you have Panels atlas it's not ok because each designer have to drag-drop element sources from the library so he/she could resize it properly (http://service.crazypanda.ru/v/clip2net/B/3/jgLKglo7VF.png) And as a result there is no guarantee that this certain panel is "100% latest" in all windows\screens. If you can provide similar workflow I will push a company-wide decision on switching to Affinity (after couple test-runs of course :) )
  8. There is no way to turn off autoselect of layers. If you create an empty pixel layer and click anywhere on canvas the artboard gets selected instead of pixel layer. So its impossible to do anything with it.
  9. You can not change the color of fill tool, when trying to fill pixel layer with Solid Color.
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