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artfabrique

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  1. Any news on 9-slice scaling? For HTML generation it can be done with a border-image css property.
  2. Ver 1.6.0.81 If any object inside a group is set to constrain — the group becomes "Constrained Group". If you move any object inside the Constrained Group(CG) - the bounding box is not updated and all outer effects & objects get clipped by its bounding box. I understand that if you update bounding box of CG while moving ObjectA - the other constrained ObjectB have to stay in place, without receiving "OnConstrainedContainerResize" (or whatever you call it). Simply make logical flag "IsMovingInnerObject" to avoid constraints recalculation while moving inner objects. Now it's impossible to follow Material Design Guidelines because all these elevation levels of panels have to be symbols and all shadows get chopped off by buggy clipping behavior: https://material.io/guidelines/material-design/elevation-shadows.html Also, there is no way to undo it and remove any constraints information even if you set it to default values.
  3. It is really sad the AfD do not support raster 9-slice scaling :( I can say for sure that games market is almost 3 times larger than apps & online services. Our total audience recently surpassed 180 000 000 players around the globe. The thing is that we are all here know how to make proper tooling for a project and how to do efficient graphics programming. As a result, many studios have its own proprietary software for the desired production pipeline even if "the pipeline" is pretty common(hehe). It's a really huge niche that you can take over just with a couple specialized features like "9-slice scaling for Symbols & raster elements" the other really cool way you can go - make Affinity Designer - extensible, like Unity so each studio could use it as a platform.
  4. Hi there! I'm a UI designer in a mobile games development company. We use Unity and NGUI as our UI framework. All UI elements are sprites even if it is simple square. Pretty all elements created to be 9-Sliced (when you scale a sprite - its corners do not scale). This functionality is essential for all UI frameworks (even HTML) Here is a video example. Youtube link in case forum bugs (https://www.youtube.com/watch?v=8mhKJZVd58E) Here is a thread in Photoshop Community on this topic https://feedback.photoshop.com/photoshop_family/topics/add_9_slice_scaling_in_photoshop_cs6 Do you have this feature? I can say for sure if you do - I will immediately switch from PS to AfD. Our team workflow is (example names used): 1. Design an element and give it appropriate name (http://service.crazypanda.ru/v/clip2net/V/v/aNCQ1yj6tg.png) 2. Convert an element to a Smart Object and drop it into appropriate Creative Cloud Library (Atlas_Panels) so all teammates could use it. (http://service.crazypanda.ru/v/clip2net/x/f/5ZzKG4sNJB.png) 3. Place this Cloud Smart Object into a special Atlas_Panels.psd document and give a layer name a ".png" suffix. (http://service.crazypanda.ru/v/clip2net/S/e/m8DTluWUiv.png) 4. This PSD document continuously exports all assets into Perforce folder (http://service.crazypanda.ru/v/clip2net/T/0/lsCO6FBzgg.png) 5. Another designer uses an element from the Library and it is 100% the latest version! This workflow is really good. BUT! If you have Icons atlas - it is ok. If you have Art atlas it is ok as well. But if you have Panels atlas it's not ok because each designer have to drag-drop element sources from the library so he/she could resize it properly (http://service.crazypanda.ru/v/clip2net/B/3/jgLKglo7VF.png) And as a result there is no guarantee that this certain panel is "100% latest" in all windows\screens. If you can provide similar workflow I will push a company-wide decision on switching to Affinity (after couple test-runs of course :) )
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