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  1. Hi, I don't know if this is a bug but Affinity Photo 1.9.1 is doing something I don't expect. When I create a Vector object and set the Blend Antialias to Off, it removes the antialiases. If I export that to PNG, the export does not contain antialiases. However, if I Rasterize the vector, I get antialiases even though they are not displayed. To work around it, I have been exporting vectors as PNG and bringing them back in. But this is a pain in the butt. Is it possible for Rasterize to obey the Antialias setting? Or is there something that I'm missing? Thanks. James PS:
  2. Thanks. I'll try to fiddle with the grid some more unless you know of a way to get it to be exactly integer pixels.
  3. Attached is a simple example. Each time I export a selected tile as a PNG or PSD, the result doesn't look right. The image dimensions is either the wrong size or the tile doesn't take up the correct space that I would want. When it is a vector, it looks exactly what I want. But when it is rendered to pixels, the Antialiasing seems to change the size. Any advice would be appreciated. Thanks. IsoTiles_Example.afdesign
  4. I have a dedicated object for the outline of the tile and the stroke on it is set to Inside.
  5. Hi, I'm fairly new to Affinity Designer. I've mostly used Inkscape. I'm trying to use it to create Isometric tiles for a game. My Document units is set to pixels. When I use the Preset 64x32 Isometric grid, I had expected that the resulting tiles would be 64px by 32px. But when I draw a tile with the pen tool, it is much larger. So I played with the settings for the Isometric 2:1 setting until the tile reads 64x32px. However, now when I go to export a single tile, the dimensions are one or more pixels larger. What is the proper way, if there is a way to do this, to setup a 2:1
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