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rui_mac

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Everything posted by rui_mac

  1. I just tested with the currently released versions. Although it is still not possible to rename, at least the keystroke are not being captured by the apps. So, the release versions and the beta versions have different behaviours but neither allow for renaming files in the Open/Save dialogs.
  2. I haven’t tried with the non-beta versions. I will try it as soon as I get home. I’m on an Intel Mac, running Catalina.
  3. On a Mac, while on any Open/Save dialog (also happens when exporting), if we right-click a file and choose Rename, the keystrokes are captured by the Affinity apps, not by the OS. So, it is impossible to rename any file from an Open/Save dialog, in any of the Affinity apps.
  4. Actually, the layer that is affected is only the last one. If I'm seeing the effect of the adjustment to the top layer (of course, since it is hiding all the ones below it), when I press Merge, I don't expect it to affect the layer at the bottom.
  5. If I have several layers inside a group and I apply an adjustment (for example, Levels) to the top layer, if I press Merge in the adjustment dialog, I expect that the layer below it (the one that was selected prior choosing the adjustment) gets selected. Instead, the one on the bottom of the layer gets selected.
  6. On Affinity Publisher 2.3, when I try to add something to the Assets, by selecting something on a page a choosing Add from Selection, Affinity Publisher consistently crashes. Model Name: iMac Model Identifier: iMac13,1 Processor Name: Quad-Core Intel Core i5 Processor Speed: 2,7 GHz MacOS Catalina 10.15.7
  7. It would be amazing to see the recently "hinted" Blend tool added. It has been requested since version 1.0 was in beta, many, many years ago.
  8. Maybe, with the scripting abilities, we could implement some sort of blending between shapes. But, I know that, if Serif implemented it as a proper tool, it would make it amazing. Even better than the one on FreeHand, Illustrator or Corel.
  9. Yes, you are right in all accounts. The radius1+radius2 was to distribute between the outer perimeters of the first and last disks... I started the code for that, but gave up as this was only a simple example and I decided that I could simply interpolate between the center positions 😉 The c4d library contains all the internal C4D librarys. I can import just the ones I want, instead of importing the whole thing. And, of course, I can import all python libraries, if I need something specific.
  10. This is just a very simple example that I coded now in Cinema 4D. The script is attached to the top object, called "Null". This would be the equivalent of a layer or another object in Affinity. Then, no matter how many objects are set as children of the top object, the script always distributes them evenly between the position of the first and last child. As you all can see in the movie, I can add as many objects I want, and they will always distribute evenly. And it is fully dynamic. Captura2.mp4
  11. All the code is self contained inside the "tag". Meaning, the script within the "tag" that is attached to the object will not call other scripts that are coded and show up in the menu. They are separate things, even if they use the same language. The scripts that show up in the menu, are almost like any other command that we can choose from the menus. The scripts in the "tags" are scripts that are executed every time the document changes or gets updated.
  12. The scripts that would be attached to objects, would be saved within the file. At least that is what Cinema 4D and VizRT do.
  13. Yes, I know that simple arranjements of one object between two other object is possible without scripting. But what if there are more objects? Or if I want to scale objects (let us imagine that there are 10 objects between the first and last object) so that they will always touch each other?
  14. Lets imagine that you attach a script to a layer and that script would keep all objects inside that layer dynamically aligned/distributed, having the position and size of the first and last elements of that layer as the limits. Or having a script attached to an object, or layer that would automatically create a grid of duplicates of whatever object was dragged into it. Or a script that would keep an object centered between two other objects, dynamically. Or a script that would create a specific amount of interpolated shapes between the first two childs of a layer, that would update dynamically as any of the first two children of the layer was edited. Or a script attached to an object that would distribute clones of another object along the spline of that object. And the objects would dynamically redistribute even when the main curve is edited. Being able to attach a script to objects allows for many, many possibilities and, all of them, dynamic, instead of having to run a script manually whenever a change is made.
  15. If someone in the Scripting development team at Affinity could answer me this, it would be great. In other applications I use, that allow for scripting (mainly, Cinema 4D and VizRT), besides being able to create scripts that can be executed from a menu listing (Cinema 4D, only), I can also attach a kind of a "tag" to an object that runs scripting code in real time, whenever the scene/document is changed/refreshed. That way, I can perform scripting operations on the object that the "tag" is attached and also on its children. Will Affinity scripting abilities only allow for scripts that can be invoked from a menu or will we have a new type of "tag" to attach to our "layers/objects" that can allow us to add abilities/behaviours to any "layer/object"? Something like my mockup...
  16. If we can't add new characteristics to existing tools, I hope we can, at least detect clicks/double clicks/drags/drag&drop, etc, in documents/artboards, so that we could implement new "tools".
  17. These old posts show that this is an old request: And here is a video I made showing the Blend tool behaviour in FreeHand:
  18. I ask for this tool since the beta period for version 1.0. So, it goes back to 2014. That means that I have been asking for this tool for about 9 years now. It was one of the tools that I used often, when I used FreeHand. And it was amazing. There are lots of things that can be acheived with this type of tool I still have hope to see it implemented. And I know that, is Serif implements it, it will make it excellent. Much better that in Illustrator or CorelDraw. Come on, Serif!!!! Like Picard says... MAKE IT SO.
  19. I have been requesting this feature since the beta stage for version 1.0 I used it a LOT in FreeHand, and I even posted some exemples of how it was done in FreeHand. This is really a MUST HAVE!!
  20. Open the attached document. Select the Compound Mask Layer, righ-click and choose Edit Mask from the drop-down menu. Instant crash. At least, it happens. watch_crash.afphoto
  21. Oh, and yes, I know that we can create a simple compound with shapes and use that as a mask. But, for consistency sake, compound mask layers should also consider shapes. Or, at least, not crash when the user chooses to Edit the mask.
  22. Add a new Compound Mask layer to any image/pixel layer. Create a couple or more shapes (circle, or rectangle, or star, or whatever). Place them inside the Compound Mask layer. The image/pixel only shows in the intersection of all the shapes. Now, right click the Compound Mask layer and choose Edit Mask. Affinity Photo 2 crashes!!! Also, shouldn't we have the Add/Subtract/Intersect/XOR options for a shape mask, and not only for bitmap masks?
  23. Read the manual and the "Associated Tool" is just the tool that gets automatically active when a specific brush is chosen. So, I guess there is no way yet to make a "paint" tool follow a path.
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