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That3DGuy

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  1. Hi, I use Designer on Windows 10, however Windows becomes buggier and worse with each new update, causing issues for me for many reasons. I am a programmer and work a lot with 2D/3D graphics and find Linux to be the best platform for development as it is more stable and give more control of my system. I make extensive use of Designer for textures and sprites as it has some great tools for design. I have not been able to get Designer to work properly with software such as Wine and PlayOnLinux as it results in missing interface elements for logging into my Affinity account. There is currently a lot of interest in Linux since there is a lot of support for games on Linux coming from AAA studios and Corporations with a lot of gamers jumping the Windows ship and switching over to Linux with the help of Valve Proton and DXVK. It would be greatly appreciated if Affinity products could get Linux support and I would gladly help to test and port it over to Linux as the market share grows.
  2. Thank you so much Mr.Farrell for your help and support! That solved the problem and it looks crisp after the export. I never even bothered to click on that cog icon. I should spend more time learning the software. Thank you fde101 for the tip, this is going to make the process much more streamlined. So grateful for Serif's Affinity community.
  3. The resolutions usually sit between 16x16 up to 64x64 on average for characters and objects, 128x128 for world texture atlases. The pixels cause a bleed/aliasing around it which is undesired for pixel art. I have all the snapping features and pixel alignment enabled by default. In the test I set the shape size to match exact resolution as integers, removing any ( floating/double ) values, e.g 18x18 instead of 18,2x18,2, which should eliminate any possibility of pixel/color/transparency bleeding. I'm including a basic afdesign test file, including the output, then comparing it to the png export from a recreation of the image in Krita. I understand both applications are fundementally different since one is vector and the latter raster based. Not sure if it's easy to filter the results to crunch the pixel on output or lower the vector resolution on the shapes itself. The example files attached is quite small in resolution so some preview applications may display it with blurry edges. Best viewed in a raster application. Krita Pixel brush output - nearest neighbour Designer output - nearest neighbour Designer output shown in Krita. OpenGameArt.org has many examples for pixel art. basictest.afdesign
  4. Hi, I've been using Designer for a while now, It's a great product which provides a quick turnaround on designs. However I often find myself requiring to create pixel art for 2D game projects which use either TGA or PNG formats with very small resolutions. The Nearest Neighbour option for filter comes close, but it causes some aliasing on edges, which needs to manually be fixed in a raster editor, which makes things time consuming. Would it be possible to add an export option with zero filtering to avoid pixel bleed and get crisp pixels?
  5. +1 -> Designer is a great tool to create icons for traditional GUI frameworks which still makes use of the .ico format. .ico import/export would be greatly appreciated by developers using .ico in their projects.
  6. I'm devestated that no one else has replied yet. Looks good, also a fan of the classic.
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