jango_fx
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Posts posted by jango_fx
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ok, the Gaussian Blur seems to be the culprit. Still, I don't get it. The text sits above the blur and it's even masked. It shouldn't have any effect on the text layer, in my understanding…
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having the same problem with Designer 1.10.1, Publisher 1.10.1 and macOS Big Sur 11.5.2 (20G95)
Rasterisation is set to "Nothing" or "Unsupported Features"
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ok, now i stumbled over this topic, that didn't show up in my first search…
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Is there such a feature? If not please add it!
Especially if your working with imported files from other applications, with messed up layers/groups/hierarchy this would come super handy.
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7.3 meters actually. (8 yards @ 177 PPI)
I can't just reduce the pixels. Its supposed be for a textile production. So 1px = 1 physical thread. And the producer only accepts PNG...
But i guess than i have to have somekind of hack. Either combining multiple PNGs or converting TIFF to PNG...
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(illiterate/eyeless me...)
still: is there a reason for this maximum?
i need this size and format for production. TIFF for example doesn't seem so have such limitations. And ImageMagick seems to be able to convert a TIFF of that size to a PNG of equal size. But having to rely on yet another tool, seems to defeat the purpose...
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also: it would be nice if the UI would reflect the same decimal precision.
right now you can manually enter values of ten-thousands of a mm and behind the scenes, it will actually save that value and render correctly, but in your interface it will always round to a tenth of your units. So you don't know whats actually hidden behind a value, you see. Even worse: if you copy-paste values, you will copy the rounded interface-version and not the actual value of the field you wanted to copy...
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it's not working for single vertices though, or is it? i can move an object with 0.001mm precision, but not the points this object is made of in relation to each other?
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i don't care for the photoshop import right now. but i don't want to have copies of the same assets multiple times in several layers or artboards and/or change visibilty of dozens of layer by hand to export multiple varying instances of the same screen. which seems to be the only solution right now...
+1 for layer comps
Affinity Designer SVG export with reliable scale
in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Posted
in v2 still the same issue...
workaround for now: export with 2540 DPI. seems to scale at least halfway reliable by 100. you still get minor rounding issues due to floating point accuracy, of course... but to a 0.1mm precision it seems fine