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  1. I desperately need DDS support too. I can't afford photoshop.
  2. Thank you to everyone that helped with this - I couldn't do exactly what I wanted, but I"m working with what I can get working.
  3. LOL, no apologies necessary, but appreciated - I thought I was being overly dim in not comprehending your answer. Thank you for this, so if I'm right, I won't be able to drag my button symbol from the symbol palette, I'll have to copy this 'Master' group and paste it everywhere I need a button in my layouts, but as the rect is part of a symbol, they will all change as I update the master symbol. This means though that I won't be able to globally change the button text style or colour right? I'm thinking what I'm trying to do isn't quite built into Designer... Or how I'm approaching it is not right...
  4. I've changed the text from artistic to text Frame, but the text is still replicated across all instances of the button. Please could you expand or explain your solution better? I'm relatively new to Designer. Thanks
  5. Hi So I've watched a few YouTube videos and have a pretty good idea how symbols work, but they're working in a different way than I need. Is what I'm trying to achieve possible? If so, how am I using Symbols incorrectly? What I'm trying to do: I have created a 'standard' button, to be used throughout the web app I'm designing, but also a smaller one for a mobile web app version. In both cases it's a rounded rect, with a text on top, which has a pre-defined Text Style. My issue is that I want to be able to change the look of all the buttons in one go i.e. size, shape, colour etc, HOWEVER, each button's text is unique. I do NOT want the text to be common across all of these button symbols. Yes, the font colour, style and positioning (central to it's button 'shape') but NOT the text characters themselves. Is this even possible or am I using symbols incorrectly? Thanks
  6. +1 for DDS support (Mac version)!
  7. I've seen that the latest versions of Photoshop have the ability to 'generate' assets from a template. This means all iOS launch image sizes and orientations are automatically generated from a single master image. Can this be done in either Photo or Designer?
  8. I want to thank everyone for their help. To clarify, this is an icon for iOS and 'droid devices, so .SVG isn't an option unfortunately. I understand now what's going on, even if 'intuitively' I wouldn't have expected it because the dark grey - when flattened to .PNG isn't 'over' the white - it should completely replace it, therefore there shouldn't be an mixing with the white, but the anti aliasing of the dark grey to transparent should make it look like there white edges. Thank you for the version of the file with the blend mode changed - that's a feature I hadn't discovered yet and I will be using a lot now, thank you! I agree with @R C-R that if the stroke is set to outer then the anti-alising on the inner part might be a problem, especially when this image is squash down to a smaller size for older devices... but at least I have a working solution now, so thank you to **everyone** who helped; I didn't think anyone was being obtuse, nit-picking or antagonistic, so I'm sorry people fell out over this, but it was really helpful to me, the OP.
  9. Just exporting as PNG same resolution. The preview app view above is native - not resized.
  10. Hi. I'm new to Designer, but I don't know if I've found a bug, doing something wrong or something else, so I was wondering if I could get some advice please. I have created a vector image of what will be an icon. The original vector is sized at 264x264 px, when I export to PNG I'm keeping the same resolution and allowing the app to resize it down as it needs for the buttons involved. The vector has a transparent background, with white rounded rectangles with a dark grey stroke. Upon export there is weird 'anti-aliasing' or transitioning from the dark edges to a white background, despite being saved as a PNG with a transparent background. i.e. the hard 'stroke' edges are not being respected upon export. Here are two screenshots, the first of the vector, the second of the PNG after export when viewed with Preview (macOS). Can someone please advise? I need to maintain the hard edges. I wondered if it was something about sub-pixelation placement of the ends of the rounded rects, but I've turned pixel locking on and all my guides are to the exact pixel, so I don't think it's that. I even altered the stroke width such that it's in pixels not points (as the photos show) which of course changed the 'point' size, but even then, on export, it still didn't fix the issue. Considering the bugs in Designer's SVG support, I'm wondering if that's what's at play here too, or is it just user error?
  11. @John Rostron Actually, as someone who started this whole thing, I can most assuredly say, that considering this isn't just about drawing 'tick' marks, but also placing specific text at specific radii in relation to specific ticks, rotating and offsetting each rule in relation to others by exact and specific amounts to produce specific calculation abilities and that the text to be displayed is a semi-complex subset of the numbers belonging to every tick, that having tried drawing manually, doing spreadsheets, and now written a Swift app to generate n number of x type of rules each with their own y formula and comprising of z text requirements... once I understood how to do it in 'real' code... it's much simpler, quicker to change / edit, and much less work to add new rules / rulers and formulae to. I know @v_kyr will say to me "I told you so..." and as I said to him "I knew you were right..." but I was trying to get the job done, and spending what ended up as 8 days getting my head around Swift code AND SVG xml syntax... it was the best decision. Last night, a key person driving the project approached me and pointed out that there were some things needed to be added / changed. I changed a formula, I added an offset, ran the code and re-created the SVG in less time that it would have taken to have made a new spreadsheet and hacked an SVG by hand. Thankfully what ended up taking 30 mins could easily have been hours if not longer, using the methods I had previously been using.
  12. Finally... all 5 rules complete... first circular slide rule complete. Swift program taking inputs spits out the SVG that I can import back into Designer and colour / texture as I need. Thanks to everyone over two threads who helped with this; special shout outs to @John Rostron and @v_kyr Very disappointing that Designer couldn't have working SVG support and some of the buttons / functions in Designer don't work as advertised... but it's done. 1 down, 4 more to go!
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