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Support proper Alpha Channel and Decal workflows.


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Hi Affinity 2.0.

Our Company finally made the step to adopt Affinity for all uses. However arts working with game-art related workflow are struggling with the Alpha channels.

1) Quick editing and adjustments directly in Alpha channels, for defining roughness/Smoothness maps, which are read from the Alpha Channel in both Unreal/Unity. 

2) Easy export. - Even as 32bit TGAs, Unreal/Unity cannot read and view the Alpha map separately. This means some of our crew have returned to using Photoshop to proper exporting the channels.

We would prefer utilizing a single package, and many features in Affinity are quicker, smoother and easier than i.e Photoshop. But the only thing lacking currently is enough support for proper decal and surface PBS workflows.

I have read there are a few work arounds, but they are easy to mess up and do wrong and are extremely time intensive, which does not go hand-in-hand with our professional work.

We hope you can share when there is an update on the Alpha Channel Workflow and Exports on your RoadMap!

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