TrevTheDev Posted August 5, 2022 Posted August 5, 2022 Hi, Loving affinity and keep up the great work. I just thought to check if anyone has come across this issue, when I attempt to export using the spine builder from affinity it produces invalid json as part of the spine.json if attempting to write slices in different directory paths (see attached) It appears that the directory paths are not escaped in the json values causing invalid json. This causes an error when spine attempts to parse the spine.json file as part of importing/updating a skeleton As a FYI, having different directories for images is useful in spine runtimes to get "efficiency gains" within game engines, etc.. A valid spine.json file is produced without any additional path component paths in affinity, it would be kinda nice to not have to manually rejig images around in different directories and use the path component for spine in affinnity, any thoughts? Quote
Staff Callum Posted August 8, 2022 Staff Posted August 8, 2022 Hi TrevTheDev, I have logged this with our developers to be fixed in a future update Thanks C Quote Please tag me using @ in your reply so I can be sure to respond ASAP.
TrevTheDev Posted March 12, 2023 Author Posted March 12, 2023 Hi, This issue is also occurring in V2. Any update on this for V1 or V2? Thanks, Trev Quote
JhonatanS Posted April 15, 2023 Posted April 15, 2023 Following up this. I love working with Affinity Designer to produce game assets and using Spine pro is the part of my workflow, this definitely would be great for artist like animators.@Callum any news? Quote
Staff Callum Posted April 17, 2023 Staff Posted April 17, 2023 Unfortunately I don't have any news on this right now, this is still something that is logged with our devs. Quote Please tag me using @ in your reply so I can be sure to respond ASAP.
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