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Found 2 results

  1. I was messing around with Perlin noise to create a random topographical map, combining multiple pixel layers with different octaves of said noise. I noticed that there's a barely visible ray coming from top left corner of the image going at a 45 degree angle down all the way across. I believe this is a bug in Perlin noise code, since the ray becomes more visible the more layers of Perlin noise you combine in one image. Example here: https://i.imgur.com/IeMTDWd.png
  2. I am having trouble with adding Noise on radial or elliptical fills. (not on solid) I can move the slider for a specific color, but the noise is not added on the preview (as it has before) and when I click out of the dialog and open it back up, the noise level is not there. I can't imagine what I am doing differently than before....
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