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  1. Hi Guys! It's great to see Photo can work with .exr files out of the gate :) In my line of work (3D), I work with .exr files a lot. This can be single channel (layer) files, or .exr files containing multiple channels (layers). If I open a single channel .exr in AP, I get a RGB layer and a separate alpha layer. This could be helpful, if only the RGB layer had a 'cut out', so no black bg where the alpha should be. It's the same for .exr files with multiple channels, have all channels imported with the alpha being transparant on each layer if it's there. This is a plugin I use for PS that does more or less the same thing, but has some nice additonal options when importing: http://www.exr-io.com/ Especially the option to split (or not) the alpha channel, and the option to add alpha to all layers when importing is extremely useful imho. I would be nice to see this behavior to change in the future, as it would eliminate one step when the 3D object has no background. PS can import with a transparant bg, but looses the extra matte layer (after years of nagging at Adobe btw.....) And thanks for releasing Photo to Windows!! :) rob edit: I cannot seem to upload a file, so here's a linked file ;)
  2. Is thre a way to open a 32-bit exr file, withou applying the alpha channel to all the layers in the file? When opening a rendered file from 3ds max everything in the windows is just transparent pixels.
  3. Hi Affinity team I have two small feature requests that will make Affinity Photo and Designer fit really good into VFX, movie and TVC production. 1. My primary request is import and export in the Open EXR file format. Some of the key features of Open EXR is: High Dynamic range, up to 32 bit float. Multiple channel sets (layers / passes). Multiple compression types, both lossless and lossy. Open EXR is used all around in VFX, movie and TVC production. It is supported by, and the preferred image file format of many tools in VFX production (nuke, maya, modo, mari, fusion, scratch, daVinci resolve, etc. and even AE, but it's really bad implemented in PS). 2. The second request is support for motion picture and TV color spaces. Being able to handle Rec709, cineon (LOG), P3, Rec2020, ACES, etc. correctly in Affinity Photo and Designer would be a huge plus. I'm not a developer, but I think it could be done through the OpenColorIO color management solution, which is also widely adopted by VFX production tools. A still image editor is not the primary tool in the VFX, movie and TVC world. But it is always there as a secondary tool for doing quick fixes, converting images and vector files, developing raw files, etc. These requests I mention are weak points/not supported at all with most other image editors, and I think if Affinity Photo and Designer get's it right, it could be a huge plus, and with the very reasonable price tag I can't see reasons to not choose Affinity Photo and Designer. Cheers /johs
  4. Hi, I am excited that exr/floating point support is coming. One additional feature that would be extremely helpful for us would be to support open colorIO (vs. ICC profiles). In the visual effects industry, ICC profiles are hardly ever used (and can be a pain in the arse). Open ColorIO is our preferred color management and if we had the ability to natively use the same profiles that we use in Nuke, Mari, and Maya then we would be miles ahead of photoshop with its confusing and annoying color management. As its name implies, it is an open standard. I have no idea how hard it would be to switch between the two different color models, but if it is at all possible it would push Affinity Photo forward in the effects field quite a bit (coupled with your support for floating point file formats).
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