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Titinicus

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  1. Sad
    Titinicus reacted to AlsoCalvin in Vector brush initial pressure not rendered correctly   
    I am having trouble with vector brush with pressure controller on. The initial down stroke would be broken looking if I apply pressure. This is irregardless of size variance %.
    It looks like the first node is always much lighter pressure / thinner then is followed immediately by a 2nd node with the heavy pressure / thicker, and the rendering of the two so close to each other goes haywire.
    I am using iPad pro 11" and Apple Pencil.
    Images attached.
    Thank you!


  2. Like
    Titinicus reacted to paolo.limoncelli in DAUB Comics Basic Set 2.0   
    Hi folks!
    It's time to update this thing... 
    The same set, suitable for cartoonists, character designers and comic artists.



    Now it is composed of:

    4 layout tools
    1 standard pencil and 3 layout pencils embedding typical colors like blue, red and green (you don't need to choose it from color picker).
    Now with tilt for shading effect!

    8 Inkers
    G pens, trapezoid shaped and Sumi-e variants!
    All these tools are sensitive to pen pressure and tilt.
    Hope you'll enjoy it!
    Grab it here!
     
    PS. The old one is still here
     
     
    DAUB_Comics Basic Set.zip
  3. Like
    Titinicus reacted to MEB in Importing styles affinity designer   
    Ok, thank you. Seems Designer for iPad doesn't register this type of file. I'm logging this to be looked at. With Affinity Photo installed this file type is recognised correctly (including in Designer for iPad). Thank you for your help.
  4. Thanks
    Titinicus reacted to Dan C in importing brushes into AD on iPad   
    I've just found the same issue, for some reason they cannot be imported from the iPads storage, I'll inform the devs of this and move the thread to our bugs section, thanks
  5. Like
    Titinicus reacted to nghenry in Color Separation, Halftone Control, Raster Image Processing, Generate Palettes   
    Hello!
     
     
    As a Fine Art Printmaker who uses Computer Design tools to create prints for Screen Printing, Lithography, and Intaglio, CNC woodcut,  it would be amazing if 
     
    I could separate colors and control half tones size shape (line, dot, etc) and color.  
     
    I imagine being able to work in CMYK layers and being able to apply color halftones to shapes based on percentages, or change the size and shape of the individual color channel half toning. 
     
    It could be applied in any document setup really  
     
     RGB document with a simulated color / spot process: Red, Yellow, Blue, Purple, Green, Turquoise, Grey and control the halftone percentage, size and shape.
     
    grey scale: black, 25% grey, 15% transparent white
     
    LAB would be fun, you could control the lightness darkness of the halftones maybe have an option to constrain the gamut inside of lab to a specific set of colors like CMYK but still have lightness control. 
     
    In my imagination the possibilities are endless for options like this. 
     
     
     
     
     
     
    "MOONSHOT" : to have RIP like printing control inside this program, where I wouldn't have to worry about the printer I am on to get circular halftones (this might be next to impossible but I am ignorant when it comes to the programming side of hardware interactions) this would be just insane and might require a new type of universal file format I have no idea but it's something I dream about, being able to go to Kinko's or some other local digital print shop and be able to print out my files without having to worry about the print shop getting the settings right in their computers and on their printers, the employees being inept, or any other stupid thing that happens because you don't have enough money to buy the hardware that you need.
     
     
     
    and finally
     
     
     
     
    "MOONSHOT": A new type of color selection palette based off of a Warm/Cool, light/dark, transparent/opaque
     
    warm adds red
    cool adds blue
    lightness adds white
    darkness adds black
    transparent/opaque self explanatory 
     
    but the twist is you pick initial colors as a base and those colors become the colors you base rest of the interactions between the colors on like paint
     
    For example:
     
    Here is a shorthand RGB two way conversion to Paint/Ink color palette equivalent 
     
     
    Red (Pantone Uncoated 032)
    Yellow (Pantone Uncoated 123)
    Blue (Pantone Uncoated 300)
    Purple (Pantone Purple)
    Green (Pantone Uncoated 354)
    Turquoise (Pantone Uncoated 312)
    Grey (Pantone Cool Grey 8)
    100% opacity White
    15% opacity White
    mixed or printers black (R 54, G 54, B 57)
    Black
     
     
    now imagine you have picked these colors as your initial palette and have set them inside of a grid 
     
    each color has the same basic controls
     
    warm/cool:                    add red/add blue
    light/dark:                      add white/add printers black
    transparent/opaque:      increase decrease transparency/opacity
     
     
     
    Now for example you activate the red, white, and yellow channels
     
    you now adjust warm/cool light/dark transparent/opaque sliders around to just work within the constraints of those colors selected from you base palette
     
    this gives you a sub palette of yellows oranges and reds based of your real world/RGB equivalents
     
    this would work for CMYK as well
     
    This would be a great tool to have I think
     
     
    Thank you for reading and for your consideration
     
    Nathan Henry
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