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davush

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  1. Hello, This may be the wrong term for what I am looking for but: I would like to be able to centre a map along different longitudes. The would mean being able to drag the image as if it is 'wrapped' (similar to Google maps), or joined along a horizontal axis. I realise this may be impossible? The only other way I can think would be to slice up the image accordingly and then re-stitch them together. Thanks.
  2. Thanks Alfred - my main problem was that I wanted the continent shapes 'cut out' from the ocean object instead of just placed on top (a rectangle covering the canvas) so I can colour them independently with different transparency, etc. Gdenby has solved this. Thank you gdenby - this is what I was looking for! In other words, I needed the continents to be 'cut out' from the ocean layer below. Many thanks.
  3. Hello, In my current map project, I am trying to colour the ocean separately from the continents. Other users have mentioned some very useful techniques. The continent shapes are drawn over a rectangle. When I colour the rectangle, it also colours the continents placed on top. I have been sat thinking 'Why can't I just colour the ocean, while leaving the continent shapes untouched?'(This is probably a pixel-based way of thinking...) I have realised a boolean operation might be the simplest option here. In other words, is there a way for me to 'cut' the continents out of the ocean layer, while keeping them as separate objects (in the same place) to be filled/coloured etc.? This would essentially mean the ocean shape and continent shapes 'share' a border where they meet. Many thanks.
  4. Hello, Further to my previous post about trouble with layers and colouring, I am still unsure of how to achieve a certain affect. I am trying to achieve a map in similar style to: https://www.cartographersguild.com/attachment.php?attachmentid=89290&d=1478768567 https://www.cartographersguild.com/attachment.php?attachmentid=90335&d=1482090984 Both maps were created using a parchment-coloured texture as a base. As can be seen, the texture is visible on all parts of the map, and sections are coloured separately. The only way I have been able to find a solution is to image-fill each shape which is to be coloured differently with the parchment so the background 'ocean' colour doesn't interfere. This would mean dozens of image copies as there are a lot of shapes, which probably isn't ideal. I can't use 100% opacity, because the texture is lost. If I use less than 100%, background colours interfere. Perhaps I am thinking too much in vector terms? If there is a more raster based approach, I would use this too. Or there is a really obvious solution I am missing. Thanks.
  5. Thanks jhoy, very informative. I was wondering if there was any way I could 'flatten' the transparency/opacity of vector objects? Essentially so that a colour with less than 100% opacity is transformed into a solid colour - or would I simply have to rasterise them? Thanks again.
  6. Hi jhoy - apologies for not being clear, what I meant was, I want the outlines to look as if they are ink-drawn onto parchment, so I would like to keep the current affect. Is there a way to achieve this without duplicating the layers and setting blend mode to overlay (the layers group seems to default to passthrough, but the individual layers are actually set to overlay)? Basically, I want the continents and outline to remain exactly as they are now, but to be able to colour the background layer separately. Perhaps I am asking the impossible. :)
  7. Thanks jhoy, I have done so. As you can see, the rectangle is coloured 'parchment colour' at the minute. This gives me the stroke style I want for the coastlines, and also a colour close to what I want for the continents. However, recolouring this rectangle to a blue effects the stroke and continents. I hope my explanation is clear. Thanks.
  8. Thanks toltec - Unfortunately this doesn't seem to work on Designer. Hi Jhoy - I am using Mac desktop version. My layer order is (lowest to highest): Parchment texture x 2 (B&W), Rectangle Colour Layer, Continent Shapes (duplicated, with overlay - this is mostly for the coastline stroke, not the fill). What I am doing is: I colour the rectangle an ocean colour, and the background gets the affect I want. However, this also effects the continents as they are set to overlay. I want to be able to colour them independently from the ocean colour layer, but maintaining the parchment texture. Many thanks.
  9. Hello, Apologies for the endless questions - but this forum is really useful. In my current map project, I have a textured background (parchment) as the lowest layer with several objects placed on top. (I am using Designer). What I want is basically to be able to colour the background which will be the ocean and still allow the texture to come through in the ocean and continents. So, I draw a rectangle and choose a colour and low opacity over the texture (i.e. across the whole document). However, the other objects (the continents) on top, are also affected by this ocean-colour. I want them to keep the parchment texture, but for the ocean colour to not affect them. I can't have them on 100% opacity because they are duplicated with overlay at a low opacity to allow the coastline to look more hand-drawn on parchment. Is there any way to seep the continents from being affected by the ocean colouring below? Many thanks.
  10. Hello, I am primarily using AD to make some maps. This question may seem very obvious, but a lot of excellent maps have a kind of paper or parchment texture as the background. This gives a nice subtle affect to the shading and overall image. Examples: (https://www.cartographersguild.com/attachment.php?attachmentid=95934&d=1495493970) https://www.cartographersguild.com/attachment.php?attachmentid=95797&d=1494967020 Is there any way to achieve this on affinity designer? I would prefer to make my own if possible. Or should I just use a ready-made image of paper/parchment as a background? If so, could anybody recommend where I could find some good texture images? Many thanks.
  11. Thank you both - They sound like straightforward and useful methods to achieve this effect!
  12. Hello, I was wondering if there is any way to do this in AD: Basically I want a coastline in a map to be 'shaded' by some light hatching coming off from it. I have seen this on other (fantasy) maps such as the one attached. (Not my work, found from: https://www.cartographersguild.com/attachment.php?attachmentid=90903&d=1483879184). I don't mind doing it 'manually', but I can't find a way to ensure line spacing is always equal and then to get it to fade off. Of course, more convenient methods would be perfect as well. Thanks.
  13. Hello, Apologies if this question seems very basic, but I haven't been able to figure out if there is a way to do this. I am using pixel persona to apply shading, but I want the shading to remain one block colour, even if I accidentally shade over a part that has already been shaded. Is there a way to stop re-shading from darkening previously shaded areas? I have tried a few blend modes, but none seemed to help. Or must I simply try not to go over the same area? Many thanks.
  14. Thank you! A simple but effective solution. I think I need to learn how to properly use layer clipping and masking...
  15. Hello, Thanks first of all for all the excellent help already given. I am wondering if there is a way to make sure shading 'stays within the lines'. More specifically, I have created some mountain shapes in vector form (like an upside down V), they are not closed shapes. I then move to pixel persona, and try to shade one side of the mountain to give it shadow, but I find that sometimes my shading goes over the vector lines. Is there a way to ensure the shading doesn't go over the line, or should I just be more accurate/choose a smaller sized brush? Apologies if this has a very obvious answer. Thanks!
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