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Brett Stebbins

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Everything posted by Brett Stebbins

  1. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
  2. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
  3. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
  4. MikeW I never thought about the whole guide thing. That would make sense. Also, if you want to do distribution this would be helpful as well.
  5. It is not a problem. It is just an extra step that wasn't as immediately obvious to me.
  6. Thanks retrograde! Yes, the perspective is a top-down perspective for a retro looking, pixel art JRPG game like you would see in games like The Legend of Zelda.
  7. Dave Harris, yes I know about the method you suggest. It's just that instead of being able to click the down arrow in the 'First Line Indent' and incrementally set a negative value till the text moves to where I want it, I have to go back and forth between two fields ('First Line Indent' and 'Left Indent') to get those results. It's not as intuitive or convenient, but I can see your logic about not going outside of the text frame. I guess it is because I am use to doing it in Adobe Illustrator.
  8. I noticed that within Affinity Designer I can't add a negative value to the 'First Line Indent' field under the Paragraph tab. It would be very helpful if I could. Adobe Illustrator allows this.
  9. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
  10. You can see a zoomed in version of the Pond Snapper as well as the original sketch that started it all on my Artstation profile https://www.artstation.com/artist/wrinkledlight
  11. You can download the source files and see how I made it :) https://twitter.com/BrettStebbins/status/758418642434461700
  12. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Enjoy!
  13. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these concepts and some of my process on my Artstation profile. Also, you can download the Affinity Photo source file here. Enjoy!
  14. There were 8 textures used in the Guard Tower concept. Most of them came from http://cgtextures.com. I try to use textures in a subtle way to add more detail and interest to the artwork. It pushes it to a higher quality.
  15. So, I am testing out sharing a link with everyone of the source files for the Guard Tower concept, so that you can see how I made it. I also included all the textures I used in it as well. Enjoy! https://drive.google.com/file/d/0BzL6gxHXADVYemIzUEt1OURKcmM/view?usp=sharing
  16. Final concept art for client's top-down JRPG game. All work done with Affinity Photo. You can see more of these and some of my process on my Artstation profile. Enjoy!
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