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Trilex

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  1. @HangmanThanks for the tip! I will work with the brackets aplikation. Thanks for your time and for the effort!
  2. @Lee DYes, very much! It would be great if in the future you could position the origin point yourself or if there were certain presets.
  3. It looks like your reasoning about origin positioning is correct. I copied the character into a new document that is exactly the same size as the character itself (its a Artboard). When importing into Spine, I observed exactly what you described before: the origin point is pinned to the bottom left corner point of the artboard, as shown in the image. Since this behavior may not be as expected, it would be great if you could let me know if there is a way to work around this issue or if there is a solution to it. Your assessment and advice are very helpful.
  4. Hello forum members, I'm facing a challenge while working on my game character, which I design in Affinity Designer and then import into Spine using the Spine JSON export settings. My problem is that I don't know how to set the origin correctly. To explain in more detail: I have numerous artboards in my Affinity Designer project. When I export my character and paste it into Spine, I have to manually move it to coordinates 0.0. Not only is this step time-consuming, but it can also be inaccurate. In the YouTube video I linked you can see how the origin is set in Photoshop so that the sprites are shown in the correct place when exported I would be extremely grateful for any suggestions for solutions and tips on how I can optimize this process. Additionally, if you have general recommendations for the Affinity Designer to Spine workflow, please share them with me. Many thanks in advance! Best regards, Trilex
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