Hello forum members,
I'm facing a challenge while working on my game character, which I design in Affinity Designer and then import into Spine using the Spine JSON export settings. My problem is that I don't know how to set the origin correctly. To explain in more detail: I have numerous artboards in my Affinity Designer project. When I export my character and paste it into Spine, I have to manually move it to coordinates 0.0. Not only is this step time-consuming, but it can also be inaccurate.
In the YouTube video I linked you can see how the origin is set in Photoshop so that the sprites are shown in the correct place when exported
I would be extremely grateful for any suggestions for solutions and tips on how I can optimize this process. Additionally, if you have general recommendations for the Affinity Designer to Spine workflow, please share them with me. Many thanks in advance!
Best regards,
Trilex