Hi,
I searched quite a bit, but couldn't find a way to partially modify the exposure in a 32-bit image to create a, none tone mapped, HDRI to be used as lighting in 3d software.
In a nutshell: I want to create a 32-bit HDRI and increase the exposure within masked areas to different values, pretty much like the Exposure control in Photoshop.
The exposure adjustment layer would require me to paint the influence mask after applying, but it does not seem to be able to increase the exposure value in a way necessary for IB lighting.
Using the Develop Persona allows me to increase the exposure value for the whole image, but requires me to calculate color values in advance to, e.g. create a grey background with "lights".
Am I missing something or should this go into a feature request?
TIA,
Erik