Jump to content
Our response time is longer than usual currently. We're working to answer users as quickly as possible and thank you for your continued patience.

MoonaticDestiny

Members
  • Posts

    316
  • Joined

  • Last visited

Everything posted by MoonaticDestiny

  1. I didnt check there but if users did complain and they did make this UI change based on those complaints then we can now say that this UI change doesnt work. Exactly.
  2. Thats the thing! No body complained about the old UI and they made this change on their own. i know because I went through all the 32 forum pages of the affinity designer v1 feedback and no body requested this UI change or complained about the old v1 UI. So Serif made this new UI change. Theyre allowed to but they shouldnt have. They made a lot of changes that no body requested for v2.
  3. This is why the app Procreate puts their context toolbar at the bottom of their interface. Putting the bar at the bottom allows the user to see their work and make the necessary changes they need to through the context toolbar. When you put the context toolbar at the top of the UI it forces the user to cover their work with their hand and do this back and forth hand removal to see the changes applied. Its tedious and time wasting. The new context toolbar in v2 should have never been moved to the top of the interface. Now the context toolbar in v2 has been split into sliders on the left side of the interface and users have to look to the left and the top to make their changes. Its wrong. You have us users looking everywhere for basic actions. All our actions were in this context toolbar in v1 at the bottom. It was all there and now in v2 youve just splitted the bar and made it harder for us. And then you remove the words to each button and were just supposed to know these new biohazard like icons. Its all wrong. The context toolbar should have stayed at the bottom and never been moved. The only work around is going back to using designer v1. Heres a photo of Procreates context toolbar at the bottom of their UI.
  4. Ahh. Thank you for finding my original post. I was gonna look for it. Yes. This is the same issue Im having. I think it was fixed but now its happening again. I just recently updated my designer v1 the other day.
  5. Wait. Affinity includes a white background if you export your file as a PNG? Why would it do that? Theres no white object. Its just the objects on the artboard so why wouldnt it just export the objects on the artboard.
  6. Why would I? Theres nothing on my artboard. Just a shape. So if export it as a PNG the file should be exported in the size of my artboard with just the shape and a transparent BG. But its exporting the shape with a white bg. I have no white object the size of my bg though. Its just my shape on the artboard.
  7. Like as youre typing inside the text box of the artboard of the layer the app exits you out of the text box so youre cut off in the middle of renaming your artboard. So your renaming is cut short.
  8. This was an issue A LONG time ago and now its back. Every time I try to rename an artboard the renaming stops. It stops in the middle of me renaming my artboard and I cant fully rename my artboard. It becomes this game of how fast can I rename my artboard before it cuts me off.
  9. If I export an artboard as a PNG the PNG file thats been exported isnt transparent. Thats the issue. Theres no transparency. The file has a solid white background when it shouldnt.
  10. Theres a whole forum post here on the forums with users complaining about it. I dont want to look for it right now. Too many posts. The same icons that they just put in the beta version of AD v2 for ipad The only difference was the added blue in v1. Those icons needed to change anyways. no ones mistaking the trash can icon for a glue bottle but you.
  11. I can confirm its like that on mine as well. Why is everything so close to the top? Bring it down a bit. Give some space.
  12. This button issue really needs to be fixed for v2. Im in the stroke studio and these buttons are playing games with my eyes. I have to blink twice just to make sure Im right but im wrong because of how the buttons are. Im sure youre aware of this issue by now but its definitely one of v2s big issues. Hopefully it gets resolved eventually.
  13. So the helper button is located at the bottom right corner of the UI. I really need serif to move it. Its time already. I need you to move it because that whole area at the bottom right of the UI is called "dead mans land" and nothing should be there. Nothing should be there because the users palm rests there and any button under the palm will be accidentally triggered causing workflow disruption. You cant have workflow disruption. I cant even draw in pixel persona because the helper ? button is constantly being accidentally triggered from my hand resting on the screen to draw. I cant even draw! You need to move it. I made a whole post about this issue in the v1 forums. Its time to move it. Below is an image of how it should be.
  14. So currently the persona buttons are all grouped into 1 button. I think this is wrong because these persona buttons are very important to go into and you just cant be hiding them from the user. We toggle into them. I know youre not constantly going into them but the whole app revolves around them. I need to be able to quickly toggle into them but when you hide them its not quick anymore. I dont want to do extra taps to get to them. I dont want to play hide and go seek. On your site you claim "From the top left of your workspace, you can instantly switch between the Designer Persona (vector mode) and Pixel Persona (raster mode) using the Personas drop-down menu." I dont think its "instantly switch" when I have to do extra taps to get into a drop down menu to get to my personas. Its slow and it is not "instantly." Everything that you want users to "easily access" should take the user 1 finger tap to get to. Anything more than 1 tap is not "instantly" or "easily accessible." You CAN claim "instantly switch" when you lay out all the personas for the user. You can then claim that once you do that. All the personas were laid out in v1 for the users. Now, theyve been grouped into a drop menu and now its slower to get to them. The only reason, and please hear me out when I say this, the only reason why you guys put them in a drop down menu was because of the placement of the context toolbar on the same bar as the personas. This context toolbar placement is ruining the UI and its interfering with the workflow of the user. You just cant put the context toolbar on the same bar as the personas. You can't because theres already so much going on in that bar. Theres so many buttons that youre just now forced to squeeze all these buttons into 1 bar. Theres so many buttons that you have to group buttons with other buttons and turn them into drop down menu buttons. Ugh. Its just upsetting. This context toolbar has several buttons for each tool and because of all those buttons youre now forced to make the context toolbar a priority over everything else on this bar and now youre hiding other important buttons to make room for the context toolbar. Important buttons like the personas. You just shouldnt be hiding the personas. You need to display them for the user and this context toolbar needs to be moved else where. Ill make a whole post talking about this context toolbar placement. Below is an image of how it should be. This applies for the other apps as well. The home button has also been turned into an arrow button. Look at this post for reference on the home button.
  15. I had made a post about the home button a while back. Pretty much you have 2 icons for a button. Its not really necessary to have 2 icons for a home button. Just change it to a square button with a back arrow for the icon. It works alone as just an arrow icon. You can read about my post below where I go into details on why you should change it. Its a simple fix.
  16. So can you please offer light background thumbnails? Light background thumbnails because theres just no contrast when you have black objects on a dark background and checkboard backgrounds barley add any contrast. I need to have a white background for my layer thumbnails. So in the hamburger menu of the layers panel, where checkboard background is, can you add light background and then make an option for dark background? Attached is a photo below.
  17. Sigh. The button issue. I dont want to explain myself again because its too much logic and justification for this problem. Pretty much you have your buttons active when they should be inactive. I explain it all here in this forum post. Most of the buttons in v2 are active. They appear like someone pressed them and theyve been left on and its confusing the user. You need to make them inactive by using a darker shade of gray. Not a light gray.
  18. Do you want to know why the icons for cap, join, and align were bad in v2 and why users were complaining about them? Because your using "outlined" icons. Icons that are designed as only strokes. Please dont. Dont use these stroke icons. Outlined icons are like half baked icons. They dont translate to the user. Theyre hard to identify. A great example is the folder icon button in the layer studio. What even is that? So many users didnt even know it was a folder. If you just put fully filled in icons it will work. Turning the cap, join, and align icons into fully filled icons works! Im so happy you made this change. I can now identify these icons. Thank you. Since we're on the topic of outline icons, the trash icon at the bottom left corner of the UI needs to be changed to a filled in trash can icon and the folder and trash icon in the layers studio needs to be changed as well. Just do it how it was in v1. Go back to v1 and look at the trash icon. Its filled it. Easy to identify. No outlines. Just a simple filled in icon. And for the folder icon, just use a filled in folder icon. Its simple. None of these biohazard outlined stroke icons. They dont work. And then you have all these icons in 2 different styles. One filled and the other outlined and the app now has 2 styles of icons and it gets to the point where the app doesnt look appealing design wise because of all these icon styles. Just look at the icons for the buttons in the layer studio. That top row of buttons have outlined icons. And then look at the icons around them. theyre all filled in and you can see the 2 styles of icons.
  19. So I noticed the stroke pressure box was moved down in the stroke studio and the cap, join, align were put above it. Is it possible you can put back the pressure box above cap, join, and align? How it was originally in v1 and v2. I say that because it just looked more visually and hierarchy appealing to the eye. I also feel pressure is more important than cap, join, align. Also, why was the pressure box extended in height? Its now a square. Not a rectangle like before.
  20. Oh my gosh! Thank you so much for removing "Advanced" from the stroke studio. It was so unnecessary. Nothing about it was "advanced." Im so happy right now. I feel heard and validated. It should have never been there. It was hiding all our stroke properties. Thank you so much. 😭 Dont ever put it back.
  21. I was curious. When you move a layer to do a clipping mask or just to move it up/down that layer goes down in opacity. I think it goes down to 50% opacity. Could we try 25% opacity? I want to see how that looks. Im wondering if it would be better because the layer at 50% opacity does make it a little hard to see whats underneath. Juuuust a little hard so maybe lowering it to 25% opacity would work? Can we beta try that? I just want to try it. We can always go back to 50% opacity.
  22. Im still playing with the beta, and Im honestly really liking the new drop zone indicator for dropping layers inside. The size difference really works. I can distinguish what Im doing when I move a layer now. 😀
×
×
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.