John,
Thanks for the feedback. Your comments speak somewhat directly to the issue I’m having: is there a relatively easy way to adjust the color of bitmap images so that they look “snowy.”
The goal is not to completely redo each map so that it looks realistically “wintery,” but to adjust the existing maps as the positioning of a map’s features is more important to play than how realistic a they look.
There’s an unwritten “six-foot” rule in gaming (mostly using miniature soldiers, but still applicable here) that states that the depiction of the action should look good enough from six feet away to be recognizable.
So, getting back to your comments, I could probably crank down the fill tolerance to 5% and adjust the color of deciduous trees randomly to red or orange, but once I try to apply the snow effect using the same process, wouldn’t those changes be overwritten? Unless there’s a way to “spray” the snow effect on top of the trees?
Thanks!