frmdbl
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ChopperNova reacted to a post in a topic: How to Edit the Alpha Channel
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keena reacted to a post in a topic: How to Edit the Alpha Channel
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frmdbl reacted to a post in a topic: How to Edit the Alpha Channel
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Alpha channel/Mask overrides RGB channel
frmdbl replied to frmdbl's topic in V1 Bugs found on Windows
@NotMyFault So you're saying the RGB channels would be intact, but the alpha would be in the 1/255 range? I guess I could live with that, but I'm not sure how practical it would be. I really hope the devs at just make an option to change this behaviour (if the zeroing/clipping is just for performance reasons). -
frmdbl reacted to a post in a topic: Alpha channel/Mask overrides RGB channel
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Alpha channel/Mask overrides RGB channel
frmdbl replied to frmdbl's topic in V1 Bugs found on Windows
Is there any news about this bug? -
frmdbl reacted to a post in a topic: Color information is lost for transparent pixels
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frmdbl reacted to a post in a topic: Color information is lost for transparent pixels
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Alpha channel/Mask overrides RGB channel
frmdbl replied to frmdbl's topic in V1 Bugs found on Windows
Well, I hope this is fixed in whatever way possible. I guess if the reason for this behaviour is performance or some other optimization, maybe there at least is a possibility to add some override option either per layer/group of in the global settings. -
frmdbl reacted to a post in a topic: Alpha channel/Mask overrides RGB channel
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Alpha channel/Mask overrides RGB channel
frmdbl replied to frmdbl's topic in V1 Bugs found on Windows
@anon2 I guess it's to do with stripping the unnecessary data cause Krita does the same exact thing. The way channels work in Krita is probably even more effed up, but results in same issues. I hoped though that as Affinity Photo is actually a paid app things would improve over time. -
frmdbl reacted to a post in a topic: Alpha channel/Mask overrides RGB channel
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Alpha channel/Mask overrides RGB channel
frmdbl replied to frmdbl's topic in V1 Bugs found on Windows
It really pisses me off. I don't know, maybe it has something to do with copyright, but every photo app that even indirectly tries to be a Photoshop replacement reinvents the wheel when it comes to alpha channel and channels in general. Is there any sign any of the developers are aware of this problem? There doesn't seem to be a lot of interest on this topic on the forums, but maybe if enough people spammed the devs something would change. -
frmdbl joined the community
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To sum up this issue in a sentence: When I'm applying a mask to a texture layer or I'm modyfing it's alpha channel, the parts of the RGB image where the alpha or mask is black are also overwritten with black color instead of preserving the proper channel values. Even loading the 'spare channels' into RGB channels doesn't help. The correct behaviour would be to preserve each RGB channel's value, I might be wrong, but hasn't this worked a few revisions back. Please repair it, it ruins my UE4 workflow. Affinity_Bug.afphoto