Jump to content
You must now use your email address to sign in [click for more info] ×

Anton Petrov

New Members
  • Posts

    3
  • Joined

  • Last visited

  1. From the UX perspective everything should work in integer pixels by default. And only those who want to mess with this sub-pixel technical details should be able to turn this feature on. Or we should have a document workflow setting to choose between "Pixel-perfect workflow" and "No pixels workflow".
  2. Same issue! I have a base layer with an image (screenshot from a game) And two layers above it which are mostly transparent. I used Move Tool to scale and move parts in these layers. When I merge down layers I see that entire base image gets blurred!!!! It does not relate to antialiasing or filtering or pixel snapping - it is a buggy merging algorithm. Restarting Affinity does not help.
  3. Hi! We are making a game. We use alpha channel to store additional information like a gloss-map. Basically it is not an opacity. So it is vital to keep all color values in RGB channels even if it is zero in the Alpha. Currently Affinity does not play well with this requirement. When I do open TGA image in the Affinity all RGB values are Black for transparent pixels (where Alpha is zero). So we have to stick to Photoshop for now. Do you have any plans addressing this issue?
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.