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Makitsune

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  1. I just checked on Mac and it uses OpenGL! by default! It has support for Metal too probably to keep up to date with Apple since they're deprecating OpenGL which is a terrible move of them. If Affinity Designer was open-source, id be more than happy to port it over. This was the first time I touched the program in over a year and I miss it so damn much.
  2. I think the Windows version uses DirectX for graphics. The macOS version uses either OpenGL or Metal. I always write my software with OpenGL for cross compatibility and if that's what they used for the Mac version, then it should be pretty easy to port it over. I'm hoping the code base between both operating systems are already shared meaning there's code that looks like this: #ifdef MAC doMacThing() #elseif WINDOWS doWindowsThing() #endif However, if they used the Metal API on macOS, they'd have to port graphics code including shader code over to OpenGL (which is what they should be using anyway...)
  3. Please don't add politics to the discussion. It's entirely unrelated. I would happily pay $60+ if I can get designer for Linux.
  4. I switched from Windows to Linux full time since it's so much easier to do my work with, also because it feels like I'm free to use my computer however I like. I'm working a huge social VR platform that requires attention to so many separate parts and using Affinity Designer was really important for me. I've designed our entire brand using it and since I switched I've basically stopped using it entirely. I'm using other software like GIMP and Inkscape, and whilst GIMP is okay, I have a very hard time with Inkscape. Affinity Designer is one of my most favorite programs... I'm just really disappointed. Affinity products are already cross platform? I know the Windows version uses DirectX but the Mac version either uses OpenGL or Metal. I don't understand. Working on software with Linux is so much easier and more fun than doing it on Windows or Mac. There must be developers at Affinity that wish they could use a better operating system for their development work. At least that's how it is for my company and I. We have first class Linux support on our program simply because our developers are more comfortable with it than developing on Windows. But we do have a couple of Windows and Mac devs and QA of course. Affinity Designer is on Lutris here: https://lutris.net/games/af It uses DXVK but I haven't been able to try it because it's taking too long to download and install Wine dependencies. Please support Linux. It's so important that your developers feel comfortable using their computer and for Linux adoption.
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