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Posts
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Everything posted by Figmatt
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Affinity Designer Customer Beta (1.7.0.4)
Figmatt replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
Thanks for using the in-app updater on the Beta! -
Yes, please to scripting. No preference as to the language. It'd be great if there was a online and social way of sharing scripts.
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- automation
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QR-Code in Affinity Designer
Figmatt replied to HansDZ's topic in Feedback for the V1 Affinity Suite of Products
For URC I'm sure there is a barcode font. All of these could be solved of there was scripting support. -
Another "please" for this feature! Illustrator also has it.
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That's cool. Is there any automatic way I can control how frequently the nodes are placed on the curve? For example a circle has 4(?) but what if I want it to have 8 or 10? In the case of a circle of course I could use a star or shape tool. But what about a hand drawn curve? I don't need to place the nodes exactly, just adjust their quantity.
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Ah! Found "Continuous" in Export Persona. YAY!
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I'd love to see a simple "Export Again" feature, that exports with the same settings that were currently chosen. Round trips with tweaks to User Interface elements are a bit of a chore without it. Cheers
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[AD] Vector persona eraser tool
Figmatt replied to jgrayillustrate's topic in Feedback for Affinity Designer V1 on Desktop
Please finish this feature. -
Affinity Designer Customer Beta (1.6 - RC1)
Figmatt replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
Congrats! The OpenGL mention reminded me to switch back to Metal. I'd switched to OpenGL after I saw issues in an early 1.6 beta. -
Is your designer on this forum? Really we need to troubleshoot their workflow. From the image featuring jewellery that you posted it's obvious that they are making many mistakes throughout their process. Your workflow is just fine (though you should send them a PDF so the text remains as high quality as possible for as long as possible in the workflow)
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Also, check your export settings: the "resample" option can have a large effect on the suitability of the output for a particular use
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Apple just revised my bug report. Apparently it's a duplicate of an earlier report (not surprising) that is still under investigation (suprising). I had added the two videos I created for this thread. I also suggested they get hold of some old mouse mats.
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Affinity Designer Customer Beta (1.6 - Beta 10)
Figmatt replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
Sweet, thanks! -
Affinity Designer Customer Beta (1.6 - Beta 10)
Figmatt replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
"create artboard" checkbox does not persist across invocations of the New Document dialog box. changing "page preset" automatically checks/enables it https://transfer.sh/11V4Xu/artboard.mov 1.6 beta 10 1.6 beta 9 1.55 appstore -
Affinity Designer Customer Beta (1.6 - Beta 10)
Figmatt replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
I was working on rMBP 13" early-2013 with only integrated Intel HD Graphics 4000 graphics http://www.everymac.com/systems/apple/macbook_pro/specs/macbook-pro-core-i7-3.0-13-early-2013-retina-display-specs.html -
Affinity Designer Customer Beta (1.6 - Beta 10)
Figmatt replied to MattP's topic in [ARCHIVE] Designer beta on macOS threads
Artboard name text rendering is missing certain rows of pixels in Metal mode: Compare to OpenGL mode: 1.6 beta 10 13" rMBP early-2013 -
Great to see the report that a change of mousing surface has reduced or removed the problem for you @GFS Will try the beta soon @MattP
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Result! Thanks for your effort. I'll keep the new mouse mat, regardless. Much more presentable.