Jump to content
You must now use your email address to sign in [click for more info] ×

Figmatt

Members
  • Posts

    264
  • Joined

  • Last visited

Everything posted by Figmatt

  1. Yes, please to scripting. No preference as to the language. It'd be great if there was a online and social way of sharing scripts.
  2. For URC I'm sure there is a barcode font. All of these could be solved of there was scripting support.
  3. Another "please" for this feature! Illustrator also has it.
  4. Maybe with the setting for how "stable" the Stabelizer is? My scenario requires that I am able to adjust that setting freely after drawing shape. I'll have a think about other ways.
  5. Come on now, you know what I mean. I choose a number and the app automatically places that many nodes along the curve.
  6. That's cool. Is there any automatic way I can control how frequently the nodes are placed on the curve? For example a circle has 4(?) but what if I want it to have 8 or 10? In the case of a circle of course I could use a star or shape tool. But what about a hand drawn curve? I don't need to place the nodes exactly, just adjust their quantity.
  7. I know I can draw a connected series of straight lines and then smooth the path to a curve. But can I do the opposite? I want to take a smooth curve and change it into a series of connected straight lines. For example a circle would become an n-sided polygon, for example.
  8. Ah! Found "Continuous" in Export Persona. YAY!
  9. I'd love to see a simple "Export Again" feature, that exports with the same settings that were currently chosen. Round trips with tweaks to User Interface elements are a bit of a chore without it. Cheers
  10. Congrats! The OpenGL mention reminded me to switch back to Metal. I'd switched to OpenGL after I saw issues in an early 1.6 beta.
  11. Is the book still 100% accurate after the release of 1.6? Will it see further editions?
  12. Is your designer on this forum? Really we need to troubleshoot their workflow. From the image featuring jewellery that you posted it's obvious that they are making many mistakes throughout their process. Your workflow is just fine (though you should send them a PDF so the text remains as high quality as possible for as long as possible in the workflow)
  13. Also, check your export settings: the "resample" option can have a large effect on the suitability of the output for a particular use
  14. Apple just revised my bug report. Apparently it's a duplicate of an earlier report (not surprising) that is still under investigation (suprising). I had added the two videos I created for this thread. I also suggested they get hold of some old mouse mats.
  15. "create artboard" checkbox does not persist across invocations of the New Document dialog box. changing "page preset" automatically checks/enables it https://transfer.sh/11V4Xu/artboard.mov 1.6 beta 10 1.6 beta 9 1.55 appstore
  16. I was working on rMBP 13" early-2013 with only integrated Intel HD Graphics 4000 graphics http://www.everymac.com/systems/apple/macbook_pro/specs/macbook-pro-core-i7-3.0-13-early-2013-retina-display-specs.html
  17. Artboard name text rendering is missing certain rows of pixels in Metal mode: Compare to OpenGL mode: 1.6 beta 10 13" rMBP early-2013
  18. Great to see the report that a change of mousing surface has reduced or removed the problem for you @GFS Will try the beta soon @MattP
  19. Result! Thanks for your effort. I'll keep the new mouse mat, regardless. Much more presentable.
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.