Thanks for the tip, Alfred. But my problem stems from my need to make more freeform, visually based changes. I don’t always enter a piece with a stack of pre-made calculations.
5EC02A54-A8DF-4728-B42E-88FD3D319570.MP4
Currently, the “shear” function of the Transform Studio within Designer only shears objects along the ‘x’ axis, or horizontally. To shear vertically, the user has to turn the target object 45 degrees (on its side), reorient the control handles, perform “shear” function, turn the object 45 degrees in the opposite direction, and either reorient the handles again, or deselect the object and allow the handles to default to their original rotation. If the resulting vertical shear is not correct, the user has to start over to attempt to correct the shear.
A second “shear” control would make the vertical shearing process so much easier. The two controls could be named “Shear X” and “Shear Y”, or “Shear Horz” and “Shear Vert”. It would be something to keep users from going crazy while Affinity continues to steer itself down its chosen roadmap and finally implement the Envelope Vector Warp users have been promised. I honestly would really really really really really prefer the Vector Warp, but Vertical Shear I’d be willing to take now. Soon. Like, during the next update.