Jump to content


  • Posts

  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. In my particular case, I need to be able to encode data into the alpha channel for three textures due to the engine that I am working with Specifically the engine uses Diffuse RGB + Emission on Alpha, Normal RGB + Glossiness on Alpha. I guess I can't use Affinity for my projects then shame
  2. Hello, In game development it is typical to 'channel pack' material data into all four channels (Red, Green, Blue, Alpha) of an image to save disk space. Using the Spare Channels feature, I am able to control the Red/Green/Blue channels without problem, but Alpha seems to be a problem. Whenever I use a spare channel on Alpha, it seems to also affect the data on Red/Green/Blue channels, specifically on a scale of 0-255 on each channel, every RGB value gets reset to 0 for any pixel that is fully transparent, losing the data that has been encoded into the channel. Is there some way to prevent Affinity Photo from deleting RGB data when Loading a spare channel to Pixel Channel Alpha?
  3. Hello, I'm a digital artist who would like to use Affinity Photo in my Workflow. I work on a large Wacom Cintiq and typically use a 3D Mouse. Contrary to it's name, a 3D mouse is useful for much more than just 3D Work. 3D Mice are a knob like input device that can take input on several axis/motions (eg, pushing up down, side to side, rotating, twisting). If there was 3D Mouse Support, I could easily work with my pen, moving the canvas around using the 3D Mouse in my other hand. I could rotate the entire canvas whilst I work by twisting the mouse from side to side, dynamically zoom the document in and out by pushing the mouse downwards or pulling it upwards, in the same way I do as I work with 3D documents. This would be a very ergonomic solution, especially for people like me, who do not have newer, touch capable devices where tasks such as zooming, rotating canvas etc are tasks involving several steps that require keyboard or mouse input, both of which devices are difficult to keep in arms reach/use when you have a large tablet screen right up against you. My 3D Mouse is a 3DConnexion Device. 3D Connexion Devices could be supported natively by your software, or you could accept Joystick input for zooming/rotating/panning the canvas, which most 3D Mice including mine can emulate and this would be a solution that anybody can use and would make Affinity more accessible for people such as myself. Best, Roboko
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.