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mayoevelyn

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  1. Hi, When using the magic wand, I click on the drop down / slider of tolerance or type in the new percentage. After doing this a couple of times, I can no longer click to flood select, because click gets stuck in "drag to set tolerance" mode. I have to restart the app to use the magic wand again, but if I mess with the tolerance too much, I run into the same issue
  2. Do you mean the layer blend option? I am trying to find it in Designer and can't seem to find it
  3. Hello! I'm trying to make an isometric tileset to be used with Tiled (a map editor). Problem is, when I export to png, the edges of ALL the shapes get transparent and blurred: This causes: Each tile edge to have a grey outline when used Background colors to bleed through shapes (notice the green pixels around the water and in the cracks of walls) Any tips on how to alleviate these problems would be appreciated! Attached is the affinity file Thanks, Evelyn Fountain.afdesign
  4. +1 to feature request! Here's another use case where converting an object slice to export all layers is useful. I'm drawing character accessories, but to make sure I center my exports correctly, I create my slices from the round head shape. I then hold control and resize the slice to contain the accessory while keeping the centerpoint consistent with head
  5. Hi, I've seen people asking about how to do this, but not a specific feature request! I'd love to be able to export my designs with the glidlines visible as SVG or PNG. I know I can screenshot, but for very big images, it's a hassle. My use for this is game map designing, I'm drafting the game map plan to hand to someone else who would actually build the map in the application Tiled with my plan as reference. It would make it easier for her to see where exactly each thing should be. Thanks, Evelyn
  6. Bumping! I think this would be a feature request on "fit to plane" to recalculate corner tool radius. That would be awesome. That said, very low pri as convert to curves solves the problem 99% of the time.
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