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Found 3 results

  1. Beta Release File>New Panorama Add four JPG images to create a Panorama, adds OK., (see 001) Click Stitch Panorama, looks OK Click OK, starts to Render Panorama, then Crashes. (see 002) Unchecked Hardware Acceleration in Edit>Preferences, (see 003) Restarted and carried out same Panorama Carried out the Stitch OK., (see 004) Created and exported final jpg Repeatable Re-checked Hardware Acceleration in Edit>Preferences Restarted and carried out same Panorama Carried out the Stitch OK. Click OK, starts to Render Panorama, then Crashes (2)., (see 005) Does not create the problem in the current customer release,
  2. Create a layer with raster data (some image or something) Go to Filters -> Color -> Halftone, preview mode starts (haven't tested with other filters but I'd imagine it's the same for all of them) Without applying the filter or closing out of the filter panel, right click on the layer and click Duplicate The duplicated (new) layer's preview (in the Layers panel) shows the filter preview instead of the 'true' image data. Hiding/Showing the layer resets it and forces it to show the actual layer contents. Layer prior to starting filter: Preview of the canvas during filter preview: Duplicated layer preview: Shows the layer preview with incorrect data alongside the canvas (the canvas is correct in this case) - remains so even after closing out (not applying) the filter panel: And finally, after unchecking visibility, the preview is reset.
  3. It's hard to say if this an issue with Affinity Photo or my system but editing is very slow on my machine. Any of the live filters in particular cause a delay in rendering the output as I scrub an option back and forth. I don't exactly have a slow machine. With an i7 2600K, 16GB 1600mhz RAM, Crossfired HD7970s and a Samsung SSD Pro 850. Other software including Photoshop works fast. I tried the Beta and that improves things only slightly. I did a test and found that if I disable the video card(s) under the Performance tab of Preferences by changing it to the WARP renderer the system is much faster. I also tried with Crossfire disabled using only one video card and didn't do anything. UPDATE: I did another test. With WARP enabled interestinly Windows shows the graphic cards in use. With the Renderer being left to Radeon there's no graphics usage at all!? The image with the Task Manager on the right of screen is the WARP renderer running and the other the Radeon cards.
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