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pedrowunderlich

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  1. This has been an ongoing issue for me with Affinity Designer, both production and Beta. Exporting assets will almost always add 1 pixel somewhere. Even when the artboard at exact pixels in size and location. This is keeping AD from becoming my go-to designer for UI elements for app development. (I export the assets, toss them into Sketch, then put them into a new artboard to eliminate the pixels. Any chance there's a workaround that I'm not aware of? What am I doing wrong guys?
  2. Awesome! Glad to hear. Indeed I prefer to work on the pasteboard vs the constraints of an artboard (infinite canvas!). I'd say there should be consisten behavior: either allow design or don't outside the artboard. Thanks for the help everyone!!
  3. Just you. You can design vectors everywhere, artboard and pasteboard. User's expectation is to have consistent behavior across the experience. I'd concede your point if nothing could be done outside the artboard.
  4. UPDATE: I "fixed" it. @stokergTurns out, painting works but only on top of the artboard in the canvas. I paint on the pasteboard but it doesn't work. Works perfectly on the artboard. Definitely a bug though as one would expect to be able to paint anywhere. Thanks guys!
  5. Ok, I can definitely say it's a bug. Painting on a new pixel layer doesn't work, but if I copy and paste a pixel layer from another file, then I can pain on that layer. I just erase its contents then paint there. @stokerg I'll upload the file for you to check, but please keep it safe and delete after checking it. (saved the file again but that didn't fix it) Thank you for your help gang!
  6. See attached video. The brush doesn't work in the pixel persona for me on some files. I'm working awesome with vector layers, then switch to pixel to add some texture, but nothing happens. Already tried deselecting everything, tried letting the assistant start a new pixel layer for me, etc... but nothing works. So I have to start a new file, work the texture there then copy it back. Very annoying. I'd love it if someone has a solution, or if the devs can confirm this is a known bug. Thank you! nowork.mp4
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