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danadrew

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  1. I’m not trying to replicate that specific illustration, I only wanted to achieve a similar effect. The artist doesn’t work with vector, or I would have asked her how she did it. Thanks for confirming the conclusion I was coming to though. I was just hopeful there was something I was missing that could be done to get the results I want in Designer.
  2. I’m creating a pixel layer and inserting it inside my vector shape layer to mask it. Then I do all of my texture and shading in pixel persona. It works fine if I don’t want texture on the outside of my shapes. Even when I close the nodes manually like you suggested to close the gap, the stroke still looks separate and slightly disjointed from the shape once I add any texture or shading to my pixel layer. I know I can go back in and manually add or paint whatever texture I want to the outside of my shapes, but it seems like I should be able to seamlessly do this using a textured vector brush. No? For now this is my overly involved solution: I’m creating a copy layer of the vector I want to add stroke texture to. I add the stroke I want to the copy, change the blend mode to “erase.” I drag this into the vector layer and it “erases” the textured stroke into the shape...I guess this creates a clipping mask? It works sometimes depending on the complexity of the background behind the vector. If there’s background detail going on behind the “erased” stroke, it doesn’t really look seamless. Thanks for the advice!
  3. Any suggestions on how to successfully and smoothly create more texture to the edges of my illustrations? When I chose a vector brush texture I like and use it for outlines, I experience two issues... 1. With affinty’s default texture brushes there’s a large “gap” at the closure 2. With brushes I’ve purchased, there’s not a “gap.” However, when I add any bitmap shading within my shapes, the lines stand out way too much because they aren’t being shaded (even when I expand the stroke). What am I doing wrong? heres an example of a texture in trying to achieve from @gitkadraws. Not sure if you can see the textures in this photo or not...
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