Hello,
newbie question: I'm trying to export some PNGs to be used for physically based rendering, where RGB is albedo information, and Alpha channel is smoothness (i.e. NOT transparency).
The way I've tried is, creating a spare channel with the smoothness information, and I load it into Alpha before export.
Affinity Photo seems to premultiply the Alpha though, so the exported image is basically ruined. This completely breaks the workflow.
Is there a way to turn off Alpha premultiply? Or maybe an alternative way to export where RGB and A are kept intact in the same image?
Thanks,
Attila