Jump to content
You must now use your email address to sign in [click for more info] ×

attilam

Members
  • Posts

    4
  • Joined

  • Last visited

  1. Thanks, yeah, that that's what I came up with too In the end I solved it with ImageMagick in a shell script: find . -type f -exec file {} \; | awk -F: '{if ($2 ~/image/) { cmd="mogrify -resize 50% " $1; print(cmd); system(cmd) }}'
  2. Hello, I'm trying to resize a bunch of images to 50% size (so no absolute values, every image has to be 50% of its original size), but it seems like neither the Batch Job dialog, nor the Macro recorder can deal with this. The Batch Job dialog completely disregards percentages, and the Macro recorder just stores the final resolution _after_ multiplying by percent. Have I missed anything or is this just not possible in Photo? Thanks, Attila
  3. Amplify Shader Editor in Unity. I'll try the EXR way later. For now I put together a quick PSD in photoshop with an alpha channel.
  4. Hello, newbie question: I'm trying to export some PNGs to be used for physically based rendering, where RGB is albedo information, and Alpha channel is smoothness (i.e. NOT transparency). The way I've tried is, creating a spare channel with the smoothness information, and I load it into Alpha before export. Affinity Photo seems to premultiply the Alpha though, so the exported image is basically ruined. This completely breaks the workflow. Is there a way to turn off Alpha premultiply? Or maybe an alternative way to export where RGB and A are kept intact in the same image? Thanks, Attila
×
×
  • Create New...

Important Information

Terms of Use | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.