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Everything posted by Renzatic

  1. When you say texture, do you mean like a texture in a 3D program? As in you want to make it tile, generate some PBR maps, all that good stuff?
  2. Just now noticed this. My now ancient machine is: Core i5-4590 16GB DDR3 Geforce GTX 970 And the results:
  3. They probably have to rewrite bits and pieces of the rendering code as well, to target OS specific graphics APIs and whatnot. I don't know how difficult this is to do, since I'm talking well beyond my expertise here, but I imagine it's somewhat involved.
  4. From what I've read here over the years, it doesn't seem that they were concerned much with portability, preferring instead to tailor each version to their host platform as tightly as possible to maximize performance. Having to rewrite a chunk of their code for Linux is the major reason why we don't have a rev for it now.
  5. You need more compliments for your work here. The least I can do is offer up mine. What you're doing here? It's rad. Be proud of yourself.
  6. I prefer to call it The Night of the Egg.
  7. I think Microsoft is the king of that. They'll come out with some random awesome thing that's missing a feature or two, but has a lot of promise. Problem is, they never let anything grow. If it's not immediately successful, they'll let it linger for a couple of years, giving it only token support before deciding to put it out of its misery behind the shed.
  8. That's the problem with most open source software, which is usually designed by programmers who's primary concern is functionality over all else. The end result is something like Inkscape, which is arguably at least as capable as Designer for vector work, but its user interface makes for a much less compelling experience. edit: though with that said, things have been improving tremendously on this front over the last couple of years. Linux in general is CONSIDERABLY nicer to look at, and easier to use than it was even just a couple of years ago.
  9. If you got any questions, feel free to ask here, or PM me if you're weirded out over talking about Blender stuff here in a not Blender forum. I'll answer them if I can.
  10. It isn't vastly different. I tweaked the colors very slightly, added some atmospheric details, some vignettes and shadowing, fixed some errors, and other random bits and bobs. Basically, I made it a little more dark and dramatic.
  11. I've always had a thing for the spooky, so all my stuff ends up this way.
  12. The coloring and lighting makes it look a bit like a Rembrandt painting of a mushroom.
  13. I love this kinda stuff. You even managed to give it that washed out, semi-sorta-sepia-70's film look.
  14. It's actually a very, very simple scene, and there isn't anything there that can't be done by someone with even a modest amount of 3D experience. If you know how to do loop cuts, mark sharp edges, and do basic topology work, you could make something just like it yourself, no problem.
  15. You have the skills of a master, and probably the patience of a saint. Great job! Also, since we're on the subject of American English vs. English English here, the way the UK folk (and Australians to a slightly lesser extent) throw those totally superfluous letter U's into all their words makes me so mad. Armour, Colour, Toumaeto, Aeropluane. You don't pronounce them, so why are they there for? Are they flavor letters? Comeon. And don't even get me started on gaol...
  16. Huh. I thought they were about equivalent to each other. Though I could see about it being slower. While touch does have its advantages, especially with a stylus, having to navigate through an app by moving your hand around a 10 or 12 inch screen is a lot slower than having almost all your shortcut keys right at your fingertips.
  17. It's not just Windows. A lot of these companies just don't seem to care much about touch-centric mobile devices in general. Serif is just one of a small handful to take the iPad seriously enough to release a set of full featured apps for it. Everyone else, like Adobe and co.? If they bother to make anything at all, the end result will be a half-featured concession that pales in comparison to its desktop counterpart. You'd think that that the graphic design world would be all over these touch and pen machines, but no. The old standards still work well for them, and the majority of their customers don't complain too much, so they're in no hurry to rock the boat. All you can really do is find stop-gap measures, like Tablet Pro or something similar, which is far from ideal, but better than nothing.
  18. Here's my most recent render. As usual, I used Designer for some textures, and did a lot of touching up in Photo to get these final results (with special thanks to firstdefense for helping me with my janky gradient issue). You'll have to embiggen it to get the full effect on the finer details, since I rendered this out at an obscenely high resolution.
  19. That made an immediate, massive amount of difference. To think that's all it took. Thanks!
  20. Whenever I use any smooth overlay effect generated by Photo, I get these terrible looking gradient bands that look terrible. Since a picture is worth a thousand words and all that, I took a screenshot, and brightened it up to better show exactly what I mean. Is there any way to fix this? Some setting I'm neglecting to tweak?
  21. Gravit's...okay. My vectoring skills aren't exactly top of the line, and everything I do in Designer I could easily replicate within it. The problem is, I just like Designer. The same applies to Photoline. I've toyed with it, and it can handle various things with more finesse than even AP is capable of. It's an impressive program. But I like Photo. It's easy to use, and good for what I need it for. They're such well designed programs that I don't want to use anything else, and I don't hate Windows so much that I'm desperate to leave it for Linux. It's more an issue of preference. Sure, I'd like to have my cake and eat it too, but since I have to choose between one or the other, I'll stick with the platform that hosts all the apps I like to use. ...and maybe bug the developers on occasion until I get my way across the board. I AM A CUSTOMER, BY GOD! Either that, or I'm able to use Photo and Designer reliably through WINE. Whichevs.
  22. For now, I'm sticking to Windows, only jumping over to Linux Land to dabble. It's just a bit irksome knowing that, of all the software I regularly use, there are only three that I don't have immediate access to in Linux: Photo, Designer, and Publisher. Yeah, I could use Inkscape and GIMP, but I find the former clunky, and the latter somehow manages to piss me off every time I fire it up. It's hard to justify using them when I'm just a platform away from their better alternatives. Though there is a 3rd option. I could buy an iPad Pro, snatch up the Affinity suite there, pair it with Linux, and get the best of both worlds. It's an idea I've been toying around with for awhile.
  23. I'm being dumb for the same of being dumb here. Don't take what I'm saying 100% literally. I would buy the Affinity suite for Linux were it to come out. That much I'm serious about. I'd love to have it. But I don't have an Affinity fund stuffed in a shoebox somewhere. Neat as it'd be to buy software with cold, hard cash in hand, like we did back during the cave days, I'll just use my credit card, per the usual.
  24. You know, if I'm really honest about it, I'll probably end up using my Affinity Linux money on pizzas and movies at some point. If I want to food 'n flicks up, don't have any other cash on hand, and don't feel like driving out to the ATM, well hey, my Affinity Linux money is right there on my bedroom dresser. But I'd restock the funds again later, I swear.
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