Complete newbie here, day 1 in Affinity Photo 2. Fell at the very first hurdle.
My workflow is and always has been for TIF images (textures for 3D Models) to have 4 channels - R,B,G and Alpha. When I load one of these into AP2, I see a lot more channels than I'm expecting (composite R,G,B, background R,G,B, background alpha, pixel selection and "Unassociated alpha").
For the life of me I can't seem to get just four channels - R,G,B and A. The loaded file won't allow me to save back to a TIF - it's trying to force me to save it as an .afphoto file.
I don't want the premultiplied alpha that you can get by loading the unassociated alpha to background alpha (and even then, I can't seem to save as a TIF - again it's forcing me to save as a .afphoto file). I need the alpha channel to stay as it is in the TIF file - a separate grayscale channel.
I've spent a couple of hours trying to pick through the forums and online help and I can't seem get to the bottom of what I consider to be the most simple, basic thing - how do I open, edit and save a basic, four-channel TIF image?
Attached are pics of what a typical texture looks like in Photoshop, and how it's coming out in AP2.