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andypoly

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Everything posted by andypoly

  1. yeah... thanks guys. At least the rectangles work with non-center align. Why don't they just have a snap to pixel-center at least? Ultimate solution is snap to whole or half pixels depending on odd/even pixel-width of paths I guess? An alternative might be to do all the work at 2x pixel size and scale down on completion!! At least then there is no half pixel snap, you have 2/4/6 etc. line sizes and can use center alignment!! Unfortunately, anti-aliasing not good...
  2. So if you draw diagonal lines they look good at 1 pixel wide - like solid black with some anti-aliasing. But all horizontal or vertical lines are blurred across 2 pixels in a poor way. So it is mainly that it seems. 1 pixel line examples:
  3. well that makes no difference whatsoever - it is just 'force pixel alignment' which does not work visually (lines are smudged over 2 pixels or otherwise not pixel snapped). I actually thought this worked in a v1 demo when I tried, so don't know if v2 issue...
  4. Totally agree with need for pixel perfect for GUI etc. One advantage should be you can scale an icon etc. to all required sizes and snap to pixels again for perfect sharp render. I am new to affinity designer, but I once used Illustrator and thought pixel snapping worked perfectly there, though was not recently... So, is Affinity sub-par here? I created a web doc and just wanted things to snap to pixels straight off, but first I had to disable pt so line sizes were in pixels. But I draw rectangles, horizontal/vertical lines and none of them are 1 pixel-wide pure-black lines, they are anti-aliased badly. How come? What is the point of 'Force Pixel Alignment' (and 'Move By Whole Pixels') if they do not produce pixel-sharp lines? It seems you have to snap to half pixels to actually get it drawing as expected. If I do a drawing and then shift the whole lot by half a pixel it is ok - well why?! Of course, some things may make coordinates sub-pixel, but there are ways around that if you just have the pixel mode as a last-step over-ride that ensures all sizes and positions are pixel-snapped when it comes to rendering for instance.
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