Quick alpha edits are a pain, quick RGB edits when alpha is present are also a pain because Affinity might destroy RGB data if the alpha dares to have zeros in it.
I understand workarounds exist, but I'm not going to add 10 steps to what should be super simple.
As it is now, opening a .tga file with an alpha, doing a quick color adjustment and saving -> results in RGB data loss, unless I add 10 more steps.
As it is now, opening a file with an alpha and wanting to do a quick couple of brushstrokes in the alpha channel and save, is impossible, unless I add 10 more steps.
I consider the current behaviour a bug, there is such thing as buggy design. But sure, let's call it a feature request, it's semantics. The thing that is 100% sure is that this is a problem.
Because otherwise, they might as well add a section to their docs called "How to deal with the alpha channel" that just has a link to photopea and nothing else.