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  1. This option is forever grey. I thought it is some under-implemented feature, but it is not on the feature request list. Maybe I'm missing something now.
  2. I attached a video (of AI) to illustrate this. I don't know whether it's possible in AD to join two open paths and weld the end points afterwards. A common scenario is to draw half a face, mirror it, and make it a whole face. There is a "Combine" command in pathfinder. But it will close two paths separately. Even if I open them afterwards, it seems to be impossible to weld the end points with a pen tool. Untitled.mov
  3. Anybody who read my post carefully will notice that I'm simulating how a frustrated user may blame himself/herself, as I always say "stupid and lazy" designers not the software itself is bad. If Serif is just selling $40 software to some technical hobbyists (including me), then it's mostly fine to ignore my comments (aside from the "gap-snapping" one - this is really an issue). Adobe illustrator is the industrial standard, that's why students in art college may spend years on that. But designers won't spent that much time on a new and unknown software. If some usual and critical functions are missing or not working as expected, users will leave after 5 minutes before they see your awesomeness in functionality. Most of the things I said requires little to medium work. Developers may just change the icon to alleviate #2 or change default settings to avoid #3 and #4. I think it's easier than dump heavy labor in features such as image tracing in this moment. Now Affinity Designer ranks #65 in app store (paid category), lower than iDraw/Sketch. Can iDraw do more than Affinity? I don't think so. But iDraw has a good name (what is "Affinity Designer" then), and Sketch has good ui appealing / user experience (and it's a standard now). It requires more than technology to win market share.
  4. 1. Snapping and distributing I still cannot find how to distribute objects in equal gaps. The "Snap to gaps and sizes" option is always disabled in snapping menu, and there is no distribute option in the align menu. No object distribution=no use in web designing. After all, this shouldn't be a feature users should worry about - just make it work (by default) like Keynote or Sketch. 2. Cropping the canvas What do you think of this button? Resize the canvas, right? This convention dates back from Microsoft Paint and even earlier. Affinity Designer is the first software that doesn't behave this way. I understand that you can export parts of the canvas by slicing, but just walk into every museum, you will find canvas size and shape have a great effect on art expression. And changing canvas size should be able to be done without inputing numbers. 3. Editing Bitmap files Drag a png/jpg file into the canvas, and you'll find you can't edit it - you need to "Rasterize" it. That's because stupid designers - those who are too lazy to learn to use a new software - shouldn't be able to edit bitmap files. 4. Deselecting in Pixel Persona You made a selection and made some edits, now you "habitually" switched to rectangular marquee tool and clicked on the blank region of the canvas, and nothing happened. Yes, you need to learn Cmd+D, you stupid designer. 5. Where is my magic wand? Am I the only person who need a magic wand? Since we don't have "trace bitmap image" for now, can't I even remove the transparent pixels from my bitmap?
  5. Sometimes it applies to non-transparent areas, sometimes the whole image. I recorded a video to illustrate this. https://www.youtube.com/watch?v=K9vyg_8r-NQ&feature=youtu.be Attached are the two png images I used.
  6. It is a common scenario that designers pick one from rasterized stock icons (in black and white), make the background transparent, and change the foreground to another color. In Illustrator you can trace the image and delete the background. But an easier way to implement this is allowing the user to set one color transparent while change another color.