Hello. Playing around with the menu for texture generation (where you can put in mathematical functions etc) I was wondering if there was a way to create "Ridged Multifractal Noise". This type of noise is often used to generate heightmaps, bumpmaps, or textures for digital cartography, but unfortunately I'm completely oblivious to the whole math-side of such things. I know in PS the usual technique would be to Render Clouds, and overlay several layers of Difference Clouds, but even that would not create proper ridged multifractals. Anyway, I guess what I'm really looking for is a tutorial that goes in-depth of what different settings can do for noise. Maybe someone can help.