expressoaddict Posted October 6, 2019 Share Posted October 6, 2019 My need: Make illustration using a pressure profile to simulate hand drawn lines Then convert those lines to outline objects, for preservation when areas are needed instead of lines (such as vinyl cutouts, or any other situation where line weights are not supported) Result: When converting lines to areas (using "expand stroke"), the exact line is not converted into areas, but weird artifacts are introduced (probably depending on incorrect interpretation of ends and joints). Questions: a. Any thoughts on how to avoid? b. This quite like being a bug, what is the best way to report it? Here or elsewhere? /LA. Quote Link to comment Share on other sites More sharing options...
dutchshader Posted October 6, 2019 Share Posted October 6, 2019 This is a bug, and the devs know about it. Quote intel core i5, 16GB 128Gb ssd win10 Pro Huion new 1060plus. philips 272p 2560x1440px on intel HD2500 onboard graphics Razer Tartarus Chroma Link to comment Share on other sites More sharing options...
expressoaddict Posted October 6, 2019 Author Share Posted October 6, 2019 Thanks! For anyone running into the same problem, I think I found a workaround. Incidentally, this once again seems to relate to "resolution" — which coming from other vector apps should not really be a factor in an app like this. But to avoid the problem, here's what I did: 1. Set "scale with object" to all strokes (luckily, can be done by selecting all and checking that checkbox) 2. In the transform box, type 1000% for size 3. Convert the oversized version by selecting "expand stroke" 4. In the transform box, type 10% for size It is now correctly converted. Roger C 1 Quote Link to comment Share on other sites More sharing options...
mac_heibu Posted October 6, 2019 Share Posted October 6, 2019 Yes, that is the actually suggested workaround. Quote Link to comment Share on other sites More sharing options...
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