funk Posted August 28, 2019 Share Posted August 28, 2019 I use a combination of blend modes in my old 1.6.5 files that has broken in 1.7.x I have attached a file, with a hidden layer showing the correct result. If you load the file in 1.6.5, it will match the "correct result" layer, but it produces an incorrect result in 1.7.2 funks_reinhard_tonemapping_trick.afphoto Quote Win10 Pro 64/Core i7-975 3.33GHz/10GB RAM/GTX 1080 Ti + GTX 670/2x1920x1200I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ Link to comment Share on other sites More sharing options...
funk Posted August 30, 2019 Author Share Posted August 30, 2019 I'm not sure if I should expect a response from QA here, but it would be nice to know my post wasn't missed Quote Win10 Pro 64/Core i7-975 3.33GHz/10GB RAM/GTX 1080 Ti + GTX 670/2x1920x1200I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ Link to comment Share on other sites More sharing options...
Staff Gabe Posted September 5, 2019 Staff Share Posted September 5, 2019 Hi @funk, Sorry for the delayed reply. In 1.6, Colour Dodge was actually broken. We've fixed the issue in 1.7 and that's why your files look different. We'll try and see if there's any workaround to achieve the "1.6" effect, but cannot promise anything just yet. Quote Link to comment Share on other sites More sharing options...
funk Posted September 5, 2019 Author Share Posted September 5, 2019 Thanks. I've had to revert back to 1.6.5 because I couldnt figure out another way to produce this result using blend modes. If photo had a "divide" blend mode, I could rearrange the layers another way to produce this result, like I do in photoshop. Quote Win10 Pro 64/Core i7-975 3.33GHz/10GB RAM/GTX 1080 Ti + GTX 670/2x1920x1200I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live - Jesus Christ Link to comment Share on other sites More sharing options...
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