stratboy2 Posted August 8, 2019 Posted August 8, 2019 Hi, I come straight from Adobe cs and evaluating Affinity Designer right now. I mainly use the app for web design. I've got some questions: - How to be sure that when exporting an SVG file, it's box will be exactly the size of the object itself? In Illustrator I use the canvas tool for this. - How to measure objects? - How to have width/height infos in pixel instead of mm when using the pointer tool and dragging areas? Thank you Quote
Staff Callum Posted August 9, 2019 Staff Posted August 9, 2019 Hi Stratboy2, Welcome to the forums 1. You could use a Slice for this in the export persona or resize your canvas to be exactly the size you need before export. 2. You can see the dimensions of objects in the Transform tab 3. You can change the document units from the document units drop down in the File > Document Setup menu. Thanks C Quote Please tag me using @ in your reply so I can be sure to respond ASAP.
stratboy2 Posted October 7, 2019 Author Posted October 7, 2019 It seems there's nothing like ai's 'fit to artwork bounds' Quote
walt.farrell Posted October 7, 2019 Posted October 7, 2019 1 hour ago, stratboy2 said: It seems there's nothing like ai's 'fit to artwork bounds' With the Artboard tool, and some objects selected, wouldn't you get that using a Size specification of "Selection" and then clicking Insert Artboard? Or, in the Export Persona, look in the Layers Panel, select the object of interest, and at the bottom of that panel click "Create Slice from Layer". Either of those should give you something (artboard, or slice) that matches the object's size. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
stratboy2 Posted October 7, 2019 Author Posted October 7, 2019 I do, but the svg source is not the same as the one I get from .ai, and it's not the same even in practice: if I open the file with a graphic editor (or the browser), the real SVG canvas has not the same dimensions as the artwork. Also, using artboards in Affinity Designer, seems to add useless layers to the final svg. This is not good for web. It's a pity, everytime I try to use Affinity Designer, I'm forced to revert back to Illustrator or Photoshop. But I bought Affinity Designer, so I'd like not to have to. I also quite hate Adobe's fee subscription mechanics, but I'm forced to them until Affinity doesn't really address such obvious web requitements like compression preview or svg canvas dimensions. Quote
walt.farrell Posted October 7, 2019 Posted October 7, 2019 Sorry, but someone who knows more about SVG than I will have to help you with those. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
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