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PrestoBismol

"Expand Stroke" could be heavily improved on some geometry; produces frustrating results.

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First of all, big fan of Affinity Designer. I've been using it almost totally for a year now. Nearly all of my graphics projects at work outside of animation and video have been completed using Affinity products. Of course, there are a few things that could be made better.

 

Here is a comparison of Designer's "Expand Stroke" function and Illustrator's "Outline Stroke" function on something as simple as a circle with a stroke. Affinity's nodes are seemingly random with a collection of nodes at the top, while illustrator maintains the minimum number of nodes to create the shape. 

image.thumb.png.a68df89ecbab3eb7a7cf725a03b75235.pngimage.thumb.png.190c8e49ea9780c9ad12cd496c215b43.png

It is almost impossible to work with the random collection of nodes that Designer presents when working with basic geometry. I would love if this could be fixed somehow!

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11 hours ago, PrestoBismol said:

Here is a comparison of Designer's "Expand Stroke" function and Illustrator's "Outline Stroke" function on something as simple as a circle with a stroke. Affinity's nodes are seemingly random with a collection of nodes at the top, while illustrator maintains the minimum number of nodes to create the shape. 

Hello @PrestoBismol,

welcome to the forum. You are not alone with this finding. It was discussed several times and there are statements from the developers that this is a known issue and they are working on.

This is an older post on the topic:

 

 

In this more recent post the particular problem finds a workaround (but does not solve the problem itself :) )

 

This is a statment of one of the programmers:

 

So, we can hope to see a fix at some time.

Cheers,
d.


Affinity Designer 1.8.5 (beta 1.9.0.734)   |   Affinity Photo 1.8.5 (beta 1.9.0.734)   |   Affinity Publisher 1.8.5 (beta 1.9.0.742)
Affinity Designer for iPad 1.8.4   |   Affinity Photo for iPad 1.8.4

Windows 10 (1809) 64-bit - Core i7 - 16GB - Intel HD Graphics 4600 & NVIDIA GeForce GTX 960M
iPad pro 9.7" + Apple Pencil

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On 7/22/2019 at 10:46 PM, PrestoBismol said:

First of all, big fan of Affinity Designer. I've been using it almost totally for a year now. Nearly all of my graphics projects at work outside of animation and video have been completed using Affinity products. Of course, there are a few things that could be made better.

 

Here is a comparison of Designer's "Expand Stroke" function and Illustrator's "Outline Stroke" function on something as simple as a circle with a stroke. Affinity's nodes are seemingly random with a collection of nodes at the top, while illustrator maintains the minimum number of nodes to create the shape. 

image.thumb.png.a68df89ecbab3eb7a7cf725a03b75235.pngimage.thumb.png.190c8e49ea9780c9ad12cd496c215b43.png

It is almost impossible to work with the random collection of nodes that Designer presents when working with basic geometry. I would love if this could be fixed somehow!

Thank you for raising the issue again, but expect 18 months of waiting before a fix is released - if it is ready for the next release. That is the average timespan between releases.


I gave up using Designer for hobby use - a "professional" vector drawing program without actual vector features. Customers waiting for five years in vain is more than any company can ask for. Maybe if Affinity Designer 2.0 gets real and advanced vector features I can use it. Until then... I am a customer, a potential upgrader and an active observer with an opinion. Currently I am slowly finishing a project I started in Designer.

Further... give up and please hire an UX (usability designer), Serif. It is how professional software is made in this century.

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