maco Posted July 21, 2019 Share Posted July 21, 2019 I signed up for some quick freelance work for a friend’s game... Made a few inventory items of sort, but using the iPad instead of the usual PC setup. Figured some stuff: Layer management becomes really troublesome when the number of layers/shapes increases. So I opted to separate each items as different files. Pro: Numbers of shapes and layers are manageable Con: you’ll have to open each files and then export all manually one by one. I wish there’s a batch export from the project preview (same as the screenshot) Ran into some trouble exporting assest as SVG. I realized that layer blending mode weren’t supported yet. Those with blending mode are rasterized upon export as svg. These assets will be exported in different dimension to be used in-game. It’s very tedious to do that in affinity designer for iPad... so i’d like the exported assets to be in vector and compatible with different vector softwares out there. I use figma.com to setup and automate image processing. Had to remove all blending modes and had to rely on fill opacity instead. They’re not a lot so it’s fine. Line weight tool is a favorite of mine... it gets annoying when i reach a number of nodes. Even the apple pencil is having a hard time with it. i wish there are other ways to manage line weight for complex shapes. Otherwise, I had a blast making these. The sketch to finish workflow is very streamlined. Renzatic and BnBGobo99 2 Quote Link to comment Share on other sites More sharing options...
rodsal23 Posted June 28, 2020 Share Posted June 28, 2020 please share Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.