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Stamp Bug?


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It looks like it is being hampered by tiling. Is it only on Unsplash pics or does it happen with anything else? 

Mac Pro (Late 2013) Mac OS 12.7.4 
Affinity Designer 2.4.1 | Affinity Photo 2.4.1 | Affinity Publisher 2.4.1 | Beta versions as they appear.

I have never mastered color management, period, so I cannot help with that.

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5 hours ago, evtonic3 said:

It looks like its an isolated incident on my work computer only!! iMac Pro. My old Mac Pro at home does not have this issue.

What are the Performance settings set to on both machines? Is one using Metal compute and the other isn't? 

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4 hours ago, Chris B said:

What are the Performance settings set to on both machines? Is one using Metal compute and the other isn't? 

On the one that works which is mine from home is an older 2009 Mac Pro with Open GL? I wanna say. The one that doesn't work well from the video is the iMac Pro from work and here is a screenshot of the settings:

Screen Shot 2019-07-19 at 8.20.14 AM.png

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1 hour ago, evtonic3 said:

That did the trick, although I feel that this fairly new iMac Pro is not using its capabilities or is this okay to use OpenGL?

I think typically we would suggest using Metal over OpenGL but disable Metal compute. The Display setting is used to draw the content on the screen. Metal compute will speed up things like filters. 

I've found Metal compute is very dependant on what GPU you are using and how much vram is available. 

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Just chiming in to confirm that I've been seeing this bug since the release of 1.7 as well, and turning off Metal Compute eliminates it. 

Curiously, it seems RAW import is slightly faster with Metal Compute off. Using 50MB uncompressed Fuji raws, some quick testing shows affinity loading 0.5 to 1 second faster.

 ~5 seconds vs. ~5.75 seconds. That's just rough testing with a stopwatch, but still interesting.

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  • 2 weeks later...
On 8/6/2019 at 10:46 AM, PeppermintNinja said:

Just chiming in to confirm that I've been seeing this bug since the release of 1.7 as well, and turning off Metal Compute eliminates it. 

Curiously, it seems RAW import is slightly faster with Metal Compute off. Using 50MB uncompressed Fuji raws, some quick testing shows affinity loading 0.5 to 1 second faster.

 ~5 seconds vs. ~5.75 seconds. That's just rough testing with a stopwatch, but still interesting.

It appears version 1.7.2 fixes the tiling with Metal Compute. Haven't tested RAW import, but that's probably best saved for another thread anyway.

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