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serpenteagle

Grids on OpenGL (Default) are Buggy as Hell

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Hey guys.. grids have been super buggy on OpenGL for months on end now. The solution for Mac Users is to switch to Metal, but the problem is that Designer ships with OpenGL as a default. Why is this? You can't expect the customers to troubleshoot and fix things that shouldn't be broken in the first place. Who cares about all the features you guys are pushing out if they don't even work properly in the first place?

All of these bugs are really pushing me to switch back to the Adobe suite, and I really don't want to do that.

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1 hour ago, Sean P said:

Hi serpenteagle,

Thank you for your comments, this indeed still open with development. I'll get the issue bumped with them.

Thank you.

Literally all they need to do is enable Metal by default for Mac and the issue would be completely solved (according to my experience, not sure if it applies to everyone.). Is there a reason why they have stuck to using OpenGL even though I and many others have repeatedly complained during the 1.7 beta? Because the grid is completely unusable with OpenGL on Mac.

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Us with older Macs do not have Metal. :) Grids work a little better using OpenGL basic.

...The problem was also that, when on OpenGL basic, doubleclicking pages in Publisher's Pages panel would not work. In the newest beta (1.7.2.422) this doubleclicking works. Yay.


Alex

iMac (27-inch, Late 2009), macOS High Sierra, ATI Radeon HD 4850

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6 minutes ago, Aleksandar Kovač said:

Us with older Macs do not have Metal. :) Grids work a little better using OpenGL basic.

...The problem was also that, when on OpenGL basic, doubleclicking pages in Publisher's Pages panel would not work. In the newest beta (1.7.2.422) this doubleclicking works. Yay.

Thats a good point to make, but that still doesn't justify the fact that grids are literally unusable by default. This is a basic rule for UX.. Don't ship a feature that doesn't work!

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