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Android is the more popular platform for tablets. Any sign we might get them? I understand the stats would need to be high to run well but....please!?


I like turtles!

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Or Linux? :-)

Also one of the evergreens.


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And can we also get a DAM / Lightroom replacement? :D


Windows 10 Pro x64 (1903). Intel Core i7-9700K @ 3.60GHz, 32 GB memory, NVidia GTX 780
Affinity Photo 1.7.1.404, Affinity Designer 1.7.1.404, Affinity Publisher 1.7.1.404

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On 7/10/2019 at 6:23 PM, Phil_rose said:

Android is the more popular platform for tablets. Any sign we might get them? I understand the stats would need to be high to run well but....please!?

This answer is from two years ago, but I imagine it’s still valid:

 


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Affinity Designer/Photo/Publisher 1.7.1.404 • Windows 10 Home (4th gen Core i3 CPU)
Affinity Photo for iPad 1.7.1.143 • Designer for iPad 1.7.1.1 • iOS 12.4 (iPad Air 2)

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Affinity on Android? Ha! Will ever never happen!

Just look at iOS vs Android concerning advanced music making apps, on iOS there’s 1000s of them, many very very Pro, but on Android it almost nothing (with a few exceptions)...

Why? Piracy is probably the biggest drawback on Android vs iOS...

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Total market share of Android doesn't matter, Android is "fragmented."
Only small percentage of Android device can be supported due to its OS version and processing performance.
So it's not viable to develop Android version in current situation.
As you see many pro apps are only available on iOS platform.

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18 hours ago, ashf said:

Total market share of Android doesn't matter, Android is "fragmented."
Only small percentage of Android device can be supported due to its OS version and processing performance.
So it's not viable to develop Android version in current situation.
As you see many pro apps are only available on iOS platform.

I don't see the fragmentation as the main concern.

I think as a main difference Apple users are more ready to pay the higher price for the pro apps.


Windows 10 Pro x64 (1903). Intel Core i7-9700K @ 3.60GHz, 32 GB memory, NVidia GTX 780
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20 hours ago, ErrkaPetti said:

advanced music making apps

The main reason you don't see many pro audio apps on Android is latency issues, absolutely nothing to do with piracy:

https://superpowered.com/androidaudiopathlatency

https://www.gearslutz.com/board/ios-android-music-audio-production-apps-peripherals/1127192-adroid-daw.html

http://forum.cakewalk.com/m/tm.aspx?m=3233214

http://www.synthtopia.com/content/2018/02/17/10-years-later-android-audio-quality-still-lags/

 

 

3 minutes ago, Steps said:

Apple users are more ready to pay the higher price for the pro apps.

Cubasis is only $50 on the app store (pro music DAW).  The Affinity apps are only $20 on the app store.

I don't think the price of these apps has anything to do with it.

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52 minutes ago, Steps said:

I think as a main difference Apple users are more ready to pay the higher price for the pro apps.

Yes that's right.
But I saw many developers say they won't create Android version of their app because they can support only small percentage of Android devices.

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39 minutes ago, fde101 said:

Cubasis is only $50 on the app store (pro music DAW).  The Affinity apps are only $20 on the app store.

I don't think the price of these apps has anything to do with it.

I don't see many high prised apps for Android, but a lot for iOS.

I believe reports like this:


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Posted (edited)
10 minutes ago, ashf said:

Yes that's right.
But I saw many developers say they won't create Android version of their app because they can support only small percentage of Android devices.

I don't know what these apps are, but I'm both Android user and developer.

The fragmentation does not really matter to me since my minimum API target is Android 6.

I currently don't need or use any features of the higher versions and the app runs fine on about 300 client devices with mixed Android versions. I assume that this is also true for most of the apps out there.

Edited by Steps

Windows 10 Pro x64 (1903). Intel Core i7-9700K @ 3.60GHz, 32 GB memory, NVidia GTX 780
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4 minutes ago, Steps said:

I don't know what these apps are, but I'm both Android user and developer.

The fragmentation does not really matter to me since my minimum API target is Android 6.

I currently don't need or use any features of the higher versions and the app runs fine on a hundreds of client devices with differenct Android versions. I assume that this is also true for most of the apps out there.

Understand, I just mentioned what developers said. especially those who provides an app that requires high performance such as 3d game.
Not sure if same goes for Affinity.

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9 minutes ago, ashf said:

Understand, I just mentioned what developers said. especially those who provides an app that requires high performance such as 3d game.
Not sure if same goes for Affinity.

And they are right if their app requires anything that is new in a recent API level. It indeed really takes a long time until a new Android version comes to the majority of deivces. Apple pushes iOS updates really hard and annoys you with update reminders. At my company we also have iOS development and for compatiblity testing some iPads should stay with an older version and how hard Apple tries to force updates is really another story to Android updates which give you a reminder once and never come back to ask again. Also of course most Android devices don't get updates anymore anyway.

And yes, it's annoying. We want to switch to Android 7 as minimum supported version, because we desire to use some Java 8 features. But there are still some working client devices out there that only can upgrade to Android 6.

TL;DR: It really depends on the API level you need how many devices you can reach. If you need the latest Android features you have a problem. If you can live with an 5 year old API you can reach nearly all devices (and fragmentation does not matter).


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3 hours ago, fde101 said:

The main reason you don't see many pro audio apps on Android is latency issues, absolutely nothing to do with piracy:

https://superpowered.com/androidaudiopathlatency

https://www.gearslutz.com/board/ios-android-music-audio-production-apps-peripherals/1127192-adroid-daw.html

http://forum.cakewalk.com/m/tm.aspx?m=3233214

http://www.synthtopia.com/content/2018/02/17/10-years-later-android-audio-quality-still-lags/

 

 

Cubasis is only $50 on the app store (pro music DAW).  The Affinity apps are only $20 on the app store.

I don't think the price of these apps has anything to do with it.

Yeah, latency may be the first concern to avoid Android, but piracy is second...

I’m deep into iOS and music apps (have bought music apps for at least 2000$ since first iPad 2010) and met a lot of developer (and read a lot from the big devs out there) and they are very worried about piracy, more than fragmentation on Android, that’s facts...

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