j3rry Posted July 9, 2019 Share Posted July 9, 2019 The filter Live Filter "Shadows / Lights" colors the shadows green, the normal filter "Shadows / Lights" does not. PS: If I disable Metal and switch to OpenGL all is fine. Quote 24" iMAC Apple M1 chip, iPad 8, MACOS Sonoma & iPadOS, Affinity V2-Universallizenz Link to comment Share on other sites More sharing options...
Staff Chris B Posted July 10, 2019 Staff Share Posted July 10, 2019 Hey j3rry, It looks like you are comparing the 'filter' to the 'adjustment' and it is by design that they give different results. However, the fact you are getting the green tint for the Live Filter when Metal compute is enabled is a problem. I've tried reproducing this with a few stock images but I can't quite see the green tinge you are seeing. Can you attach the original image for me please? Quote How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials Link to comment Share on other sites More sharing options...
j3rry Posted July 10, 2019 Author Share Posted July 10, 2019 Hey Chris, please find attached the requested file. 1906_Ebeltoft_0023.jpg.zip Quote 24" iMAC Apple M1 chip, iPad 8, MACOS Sonoma & iPadOS, Affinity V2-Universallizenz Link to comment Share on other sites More sharing options...
j3rry Posted August 5, 2019 Author Share Posted August 5, 2019 With the newest Beta 1.7.2.150 - RC2 the problem is always present. but with the setting of the dialog to 1.6 all is fine. Quote 24" iMAC Apple M1 chip, iPad 8, MACOS Sonoma & iPadOS, Affinity V2-Universallizenz Link to comment Share on other sites More sharing options...
Staff Chris B Posted August 13, 2019 Staff Share Posted August 13, 2019 Hi j3rry, Implementing the old 1.6 fallback should be considered the workaround/fix. Sorry it took a while to you back to speed and I hope this solution works for you going forward. Quote How to format a bug report | Learning Resources | List of V2 FAQs | YouTube Tutorials Link to comment Share on other sites More sharing options...
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