maxsteenbergen Posted June 24, 2019 Posted June 24, 2019 (edited) As mentioned here, I have a document with 115 artboards (all 99x99 icons) that gets very slow to work with. Specifically, I found the RAM usage to be fairly huge right from the start, with large jumps when opening and editing docs. Opening AD: 1.11 GB Opening the document: 1.8 GB Zooming in the document just 1 step: 2.5 GB Additionally, it seems like macOS's WindowServer process is affected as well, rising up to 1.2 GB. Affinity Designer 1.7.1 (MAS version) iMac (Retina 5K, 27-inch, Late 2014) 4 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M290X 2 GB Edited June 24, 2019 by maxsteenbergen Added system specs Quote
ronnyb Posted June 24, 2019 Posted June 24, 2019 4 hours ago, maxsteenbergen said: As mentioned here, I have a document with 115 artboards (all 99x99 icons) that gets very slow to work with. Specifically, I found the RAM usage to be fairly huge right from the start, with large jumps when opening and editing docs. Opening AD: 1.11 GB Opening the document: 1.8 GB Zooming in the document just 1 step: 2.5 GB Additionally, it seems like macOS's WindowServer process is affected as well, rising up to 1.2 GB. Affinity Designer 1.7.1 (MAS version) iMac (Retina 5K, 27-inch, Late 2014) 4 GHz Intel Core i7 16 GB 1600 MHz DDR3 AMD Radeon R9 M290X 2 GB Those 2GB of RAM on that 5K display will hold you back. Lot's of pixels to render, probably using VM swapfile, so performance sucks. Have you played around with turning off Metal compute? Alternatively you might wanna try setting your gorgeous 5K display to 4K, giving your GPU 20% more headroom for rendering all those pixels... Quote 2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, macOS Sequoia 15.1 2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 18.1
maxsteenbergen Posted June 24, 2019 Author Posted June 24, 2019 @ronnyb I have 16GB of RAM available. The 2GB is the graphics card’s memory, enough to adequately render some moderate 3D work. Besides, the 1.7 beta and earlier ran like a dream. Quote
ronnyb Posted June 24, 2019 Posted June 24, 2019 33 minutes ago, maxsteenbergen said: @ronnyb I have 16GB of RAM available. The 2GB is the graphics card’s memory, enough to adequately render some moderate 3D work. Besides, the 1.7 beta and earlier ran like a dream. on your discreet radeon r9 gpu, used by Metal, you have 2gb if you disable metal, and hardware accel, and use software, your system will be able to use 16bg (minus os overhead etc). software is slower than hardware, but hardware without enough ram gets slower... Quote 2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, macOS Sequoia 15.1 2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 18.1
maxsteenbergen Posted June 25, 2019 Author Posted June 25, 2019 Using OpenGL instead of Metal and increasing the RAM usage Limit makes AD usable again. ronnyb 1 Quote
Staff Sean P Posted July 11, 2019 Staff Posted July 11, 2019 Hi maxsteenbergen, Would it be possible for you to attach a copy of your document to our Internal Dropbox using the link below so we can try to reproduce please? https://www.dropbox.com/request/JHlgFepKPeUTtP27eYvV Thanks! Quote
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