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cgcody

The Future of Affinity for Windows

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Hello. I have a small concern I'm hoping the Affinity team can address.

First of all, I'm aware that GPU acceleration on Windows has additional hurdles and is currently in development. However, you are a relatively small team of devs who is now having to maintain a larger separate set of code for the Metal API. As I understand it, Metal is a godsend to graphics developers, and is far superior to OpenGL (aside from being closed). I'm not sure if you're going this route, but I'm guessing Vulkan would be the answer to Metal on Windows, though I'm not too familiar with the current state of that API (I'm not a developer).

Anyway, my concern is, as an artist and Windows user looking to throw all his design eggs in the Affinity basket, are you guys sticking with Windows for the long haul? Your press conferences and advertisements feel very Apple-centric, and I'm worried that you will decide maintaining one set of code for the stereotypical "designers that use Macs" is the way to go. I guess what it comes down to if you're able to answer this is; Is your number of Affinity for Windows users big enough that I don't need to worry?

 

Thank you, and you guys are awesome! :)

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The development started out for the mac system and later on for windows.
Why would they have invested in the development for windows to now abandon?

 


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Win10(1909)Home / Photo / Designer / Publisher & latest (beta) versions

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I'm familiar with Serif's history, but my concern still remains. :) As I said, I'm not a developer, but I do work with a lot of GPU programmers. With OpenGL being deprecated on Mac and the rise of it's modern replacement, Metal, there's really no Windows equivalent. There's Vulkan, but I believe that is still in it's infancy if I'm not mistaken? That being the case, it's entirely feasible that the future of Affinity products is one where Mac versions greatly out perform Windows versions to the point that Windows sales become over-shadowed, and it's no longer worth maintaining 2 separate code bases, relying on two separate APIs.

 

I realize I'm raising concerns that are hard to answer on a public forum, and I mean no disrespect. I love you guys! But I also love the freedom of building my own systems, and don't want to have to shell out for the new Mac Pro Cheese Grater when I could built a system just as powerful for a fraction of the price. :D

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